Spentron
#3095 posted by HeadThump on 2004/01/21 14:07:21
I've thought of that issue as well with the idea in mind, 'How would Roark approach level creation with his disdain for boroque or superfulous design and his belief that the building must naturally arise from the sorroundings?' With this approach, I guess you would have to randomly generate a landscape and build from whatever contours the process created. It would be an interesting experiment certainly, and perhaps a good contest concept.
However, my objections to Rand arise from being from an opposing school of Libertarian thought. I've derived my Political Philosophy mainly from studying the works of Murray Rothbard, and the Austrian economist, Hayek and Von Mises.
Rand did not seem to understand that a Captitalist economy is every bit as dependent upon the actions of non creative individuals in their daily lives as it in is on creative individuals. I may be of the later camp, but I don't bake my own bread, nor would I as an Anarchist force anyone to do it for me.
Its An Interesting Discussion
#3096 posted by starbuck on 2004/01/21 15:27:27
i'd contribute, but once again i cant be bothered to type out a proper response
HeadThump
#3097 posted by spentron on 2004/01/21 15:39:42
The level design implications are almost too much. Really, why would we even assume a building or landscape? But then you're almost being defined by what you avoid. Familiarity is useful. And FPS typically uses the real world metaphor. But some arguments for realism are hollow: why am I using suspension of disbelief that I'm not really in a pixel world, while that in itself is extraordinary (for now).
I'm probably not as well read as you .. anyway Rand was refreshing and illuminating and crafted (and repetitive of course). Actually I recommend her pamplet/book Anthem as her simplest and therefore most beautiful statement.
As to the last paragraph, I disagree, for example Roark's friendship with the electrician, and him supposedly having real building experience. Any productive worker is important, however without the creative vision from somewhere they are of no use.
#3098 posted by czg on 2004/01/21 16:03:05
Looks like someone had sex with their philosophy professor.
Lol
#3099 posted by HeadThump on 2004/01/21 16:26:25
Actually, my professors varied from Trotskyite Social Democrats (essentially CIA recruiters) to out and out Maoist. With the exception of a true revolutionary who fought in Rhodesia (and thus against the Great Ian Smith), they all hated me with a passion. In his case, we both possessed the same combative spirit.
Also, the Objectivist shouted down Rothbard when he gave a speach at the Libertarian National Convention in 1988, so I have a personal grudge against them. You expect that thuggish behavior from the Demopublicans, but it is contrary to the Libertarian spirit in regard to the excercise of free speach.
Roark On Quake Mapping
#3100 posted by metlslime on 2004/01/21 16:37:51
Roark's philosophy of architecture seemed to be simply that new materials called for new forms. Meanwhile, his contemporaries were building hideous mish-mashes out of past eras' architectural styles.
I think if he were a level designer, he'd make something that looked like a cross between CPMA maps and geocomp entries. He'd take full advantage of the engine's capabilities, but he'd probably never build something representational (castle, base, haunted house, etc,) becuase he would scoff at the idea of a virtual world that exists only to make reference to the real world.
Metlslime
#3101 posted by HeadThump on 2004/01/21 17:06:40
That brings up an interesting question. If Rourk disdained representation for representation sake, how would he deal with other aspects of level design that are there to sustain the illusion of a real world, like textures. Would he disregard textures that represented, say, brick, metal, wood, and deal in only color or gray scale variants? At what point does this clash with the underlying aesthetic value that he is attempting to capture in the first place?
Wow
#3102 posted by R.P.G. on 2004/01/21 17:09:49
People talking about people who I didn't even know existed. And it's interesting.
Keep it up.
Roark
#3103 posted by Blitz on 2004/01/21 17:51:58
Built buildings that people hated -- so maybe Ayn Rand's philosophy is to shun traditional ideas in your area of design -- QMD is the Roark of Quake.
Spentron
#3104 posted by HeadThump on 2004/01/21 18:51:43
BTW, I agree with your most essential point. Whatever I may feel about aspects of Rand's personal philosphy, her books were always interesting to read.
Blitz
#3105 posted by HeadThump on 2004/01/21 18:54:12
So Rourk is Sandy Peterson? Hmm, interesting. Episode 4 was my personal favorite, except for the level dominated by those damn spawn, but I'm in a minority in that opinion.
Blitz
#3106 posted by HeadThump on 2004/01/21 18:56:40
Wait, I may have misinterperted your posting, who is QMD?
Dont Mind Me Im Just Passsing Through
all i have to say is that headthump lives up to his name. :P
And Even More Importantly!
QMD = "quake map designer". [actually a real person!]
he was a mapper from a few years back, i think most of the regulars here used to make fun of him almost constantly. hehe.
as far as i know he made a couple of semi"realistic" Q1SP maps, which i have played and werent bad [but then again not that good].
Yes, i know a lot about the history of custom Q1SP maps :D
No, i dont know a lot about other games custom mappers. :p
Strabuck
#3109 posted by nitin on 2004/01/21 20:45:47
Primal Hunt blows. Peiod. Nothing else to say.
I got that advice but I tried it anyway, if you want to do the same, be very wary. It's really very bad.
Thanx
#3110 posted by HeadThump on 2004/01/21 20:49:32
for catching me up to speed there Underworldfan. </;-)
Hmph
#3111 posted by xen on 2004/01/21 22:26:28
as far as i know he made a couple of semi"realistic" Q1SP maps, which i have played and werent bad [but then again not that good].
Yes, i know a lot about the history of custom Q1SP maps :D
Evidently not enough to know QMD only ever made deathmatch maps :-p
Tyrasheed
#3112 posted by ProdigyXL on 2004/01/21 23:20:31
I am sotrashed. its so good
too be tasehd. You now whats bad, I don;t even try to type this bad and the typeing is this bafdd. ? Yes? I'm postin gthis
and you don't wajt me too
but i willll
and yo cant stop me
ever.
Well...
Evidently not enough to know QMD only ever made deathmatch maps :-p
im sure i played a [pretty bad] q1sp map by QMD once, it had lots of lightish textures and was kind of an office or maybe a hospital.
anyone else?
No
#3114 posted by czg on 2004/01/22 02:12:41
That was deathmatch, you silly Maen
...
must be getting confused i guess.
#3116 posted by - on 2004/01/22 08:20:14
i don't think QMD's maps are classible. Not really deathmatch maps... not really singleplayer maps. Somewhere in between where angels and demons tread and females having blood bash parties while wearing hotpants makes sense.
#3117 posted by starbuck on 2004/01/22 08:25:33
that place exists, and its name is France.
btw, Nitin i think you have confused me with Scragbait.
So, Just To Be Clear...
Starbuck is moving to france with scampie and nitin was secretly having a blood bash party with QMD in New Jersey?
You Are Killing Me, Pappy
#3119 posted by HeadThump on 2004/01/22 14:39:38
On PlanetQuake today, Pappy (I presume) has posted a little tribute to Xaero under the heading,
'From way back in August, here's NeRadA's tribute to Xaero. I'm digging deep, so how about some pics people? Pimp what's kool!'
First of all, Xaero is NOT cool, nor Kewl, and not even Kool Unfiltered. Xaero is a drama queen bitch who twirls around like a girl when shot instead of falling down flat on his ass like a man. Also, he would be NOTHING without those accuracy cheats. Nothing I tell you. Klesk is the real man of that arena.
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