Mdls
#31128 posted by Spike on 2019/06/25 20:28:55
firstly, there's no such thing as a hi-res .mdl
they're limited to 8-bit vertex coords, so high vertex counts is a stupid thing to do...
secondly, I believe smc has such models...
spider.mdl - 2323 verts
afrit.mdl - 1024*1024 skins
Got It. However...
#31129 posted by Izhido on 2019/06/25 20:49:42
... I'm not familiar with this smc thing you mention. Do you know where I could get an URL to that? :)
... Or Person
#31130 posted by Izhido on 2019/06/25 20:51:17
Oops. Didn't stop to consider you might be talking about someone. Sorry.
@izhido
#31132 posted by
Tribal on 2019/06/26 03:37:00
some cool features in the prodeus level editor
https://www.youtube.com/watch?v=LDNyw87vUS4
Tribal
#31133 posted by
Poorchop on 2019/06/26 22:43:17
That looks like it'll be really fun to use and easy to pick up. I was actually surprised when I found out that it's brush based because the game play video I watched a little while back showed what look like a sector based map without true room over room.