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Mdls 
firstly, there's no such thing as a hi-res .mdl
they're limited to 8-bit vertex coords, so high vertex counts is a stupid thing to do...

secondly, I believe smc has such models...
spider.mdl - 2323 verts
afrit.mdl - 1024*1024 skins 
Got It. However... 
... I'm not familiar with this smc thing you mention. Do you know where I could get an URL to that? :) 
... Or Person 
Oops. Didn't stop to consider you might be talking about someone. Sorry. 
@izhido 
 
some cool features in the prodeus level editor

https://www.youtube.com/watch?v=LDNyw87vUS4 
Tribal 
That looks like it'll be really fun to use and easy to pick up. I was actually surprised when I found out that it's brush based because the game play video I watched a little while back showed what look like a sector based map without true room over room. 
19 posts not shown on this page because they were spam
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