What Czg Said!
#3083 posted by Hrimfaxi on 2004/01/20 17:29:23
Heh
#3084 posted by czg on 2004/01/20 17:43:41
I googled and found the exactly same page like 10 minutes ago...
Yeah
#3085 posted by Tronyn on 2004/01/20 18:19:08
I know to eliminate them by clipping, just a number that I need to eliminate would be helpful. I'll try your suggestions, thanks guys.
Glquake Problem
#3086 posted by dipstick on 2004/01/20 18:23:23
hey, i just found quake on my computer again... when i run glquake i only get a tiny part off thegame at the bottom off my screen, so i was told to type "'c:\quake\glquake.exe -mem 64 -width 1024 -bpp 32" into my cmd.exe, when i did i got the following error "W_LoadWadFile: couldn't load gfx.wad" with the window name "quake error" so it's not a cmd error. What should i do about this?
Thanx for any help given
Tronyn
#3087 posted by aguirRe on 2004/01/20 18:50:30
If you use my TxQBSP version, there is an option -hilimit that will allow you to exceed the max clipnode limit of 32767. This way, you can just check the summary printout at the end and read directly how many clipnodes that actually were produced.
The bsp might not be loadable in the engine, of course. There is no penalty in always having this option enabled, you just have to watch the numbers yourself if the engine aborts unexpectedly.
Just curious, why isn't this question in the Mapping Help thread?
Try This
#3088 posted by nitin on 2004/01/20 18:52:05
"c:\quake\glquake.exe -heapsize 64000 -width 1024 -height 768 -bpp 32"
I See A Challenge Brewing
#3089 posted by HeadThump on 2004/01/20 18:55:19
between CZG and Wrath on who can be the more helpful Func_Board participant. Humanities first real war of altruism. I don't think Ayn Rand foresaw anything like this.
Aguire
#3090 posted by Tronyn on 2004/01/21 00:54:54
thanks for the suggestion. I'll try it next compile, to see how far away from reasonability my map really is.
as for why that wasn't in mapping help, uhm, beats me :)
Tronyn
#3091 posted by Vondur on 2004/01/21 03:12:06
Actually, you can fix this evil by clipping a little amount of nodes. That number decreases dramatically.
Headthump
#3092 posted by wrath on 2004/01/21 07:33:54
unless there are some possible interpretation of the word altruism meaning 'to eviscerate, watch the ensuing bleeding to death, play with the carcass', then no.
Also, fuck Ayn Rand.
Wrath
#3093 posted by HeadThump on 2004/01/21 09:19:58
#1 yeap, that sounds like altruism; unless the bloke being eviscerated is tagging Leah Remini from behind on a nightly basis, you are doing him a favor.
#2 Fuck Ayn Rand, but no penetration please. No telling what undead abomination could come from that carcus's womb.
It's Amazing...
#3094 posted by spentron on 2004/01/21 11:57:39
... how after 50 years, Ayn Rand's criticisms of societal thought are as true as ever. Not that many understand what she actually meant -- although is a certain disdain for people evident in her work.
Rand's view of selfishness does not revolve around taking, it relates to being the best person you can be, proudly, with no apologies. Helping someone *deserving* with no immediate reward is in no way contrary to that, though optional. (Defining "best person" possibly requires reference to more traditional values, which could be seen as circular logic however.)
Rand most favored creative individualists, what could better describe the mapper?... or does it? Of course, Rand had plenty of biases and probably wouldn't have one good thing to say for us, but that's beside the point.
Well crap, now I've brought up the R word. Now I must bring up something that's been on my mind at times.
In The Fountainhead, architect Roark hated imitative styles. Copying designs based on stone for a building made of steel makes no sense. Well, except that there may be a universal interpretation of certain designs no matter what the material or the observer's knowledge of the history of the design.
Well, here our building material is pixels. And yet almost all of it is imitative of building with other materials.
Spentron
#3095 posted by HeadThump on 2004/01/21 14:07:21
I've thought of that issue as well with the idea in mind, 'How would Roark approach level creation with his disdain for boroque or superfulous design and his belief that the building must naturally arise from the sorroundings?' With this approach, I guess you would have to randomly generate a landscape and build from whatever contours the process created. It would be an interesting experiment certainly, and perhaps a good contest concept.
However, my objections to Rand arise from being from an opposing school of Libertarian thought. I've derived my Political Philosophy mainly from studying the works of Murray Rothbard, and the Austrian economist, Hayek and Von Mises.
Rand did not seem to understand that a Captitalist economy is every bit as dependent upon the actions of non creative individuals in their daily lives as it in is on creative individuals. I may be of the later camp, but I don't bake my own bread, nor would I as an Anarchist force anyone to do it for me.
Its An Interesting Discussion
#3096 posted by starbuck on 2004/01/21 15:27:27
i'd contribute, but once again i cant be bothered to type out a proper response
HeadThump
#3097 posted by spentron on 2004/01/21 15:39:42
The level design implications are almost too much. Really, why would we even assume a building or landscape? But then you're almost being defined by what you avoid. Familiarity is useful. And FPS typically uses the real world metaphor. But some arguments for realism are hollow: why am I using suspension of disbelief that I'm not really in a pixel world, while that in itself is extraordinary (for now).
I'm probably not as well read as you .. anyway Rand was refreshing and illuminating and crafted (and repetitive of course). Actually I recommend her pamplet/book Anthem as her simplest and therefore most beautiful statement.
As to the last paragraph, I disagree, for example Roark's friendship with the electrician, and him supposedly having real building experience. Any productive worker is important, however without the creative vision from somewhere they are of no use.
#3098 posted by czg on 2004/01/21 16:03:05
Looks like someone had sex with their philosophy professor.
Lol
#3099 posted by HeadThump on 2004/01/21 16:26:25
Actually, my professors varied from Trotskyite Social Democrats (essentially CIA recruiters) to out and out Maoist. With the exception of a true revolutionary who fought in Rhodesia (and thus against the Great Ian Smith), they all hated me with a passion. In his case, we both possessed the same combative spirit.
Also, the Objectivist shouted down Rothbard when he gave a speach at the Libertarian National Convention in 1988, so I have a personal grudge against them. You expect that thuggish behavior from the Demopublicans, but it is contrary to the Libertarian spirit in regard to the excercise of free speach.
Roark On Quake Mapping
#3100 posted by metlslime on 2004/01/21 16:37:51
Roark's philosophy of architecture seemed to be simply that new materials called for new forms. Meanwhile, his contemporaries were building hideous mish-mashes out of past eras' architectural styles.
I think if he were a level designer, he'd make something that looked like a cross between CPMA maps and geocomp entries. He'd take full advantage of the engine's capabilities, but he'd probably never build something representational (castle, base, haunted house, etc,) becuase he would scoff at the idea of a virtual world that exists only to make reference to the real world.
Metlslime
#3101 posted by HeadThump on 2004/01/21 17:06:40
That brings up an interesting question. If Rourk disdained representation for representation sake, how would he deal with other aspects of level design that are there to sustain the illusion of a real world, like textures. Would he disregard textures that represented, say, brick, metal, wood, and deal in only color or gray scale variants? At what point does this clash with the underlying aesthetic value that he is attempting to capture in the first place?
Wow
#3102 posted by R.P.G. on 2004/01/21 17:09:49
People talking about people who I didn't even know existed. And it's interesting.
Keep it up.
Roark
#3103 posted by Blitz on 2004/01/21 17:51:58
Built buildings that people hated -- so maybe Ayn Rand's philosophy is to shun traditional ideas in your area of design -- QMD is the Roark of Quake.
Spentron
#3104 posted by HeadThump on 2004/01/21 18:51:43
BTW, I agree with your most essential point. Whatever I may feel about aspects of Rand's personal philosphy, her books were always interesting to read.
Blitz
#3105 posted by HeadThump on 2004/01/21 18:54:12
So Rourk is Sandy Peterson? Hmm, interesting. Episode 4 was my personal favorite, except for the level dominated by those damn spawn, but I'm in a minority in that opinion.
Blitz
#3106 posted by HeadThump on 2004/01/21 18:56:40
Wait, I may have misinterperted your posting, who is QMD?
Dont Mind Me Im Just Passsing Through
all i have to say is that headthump lives up to his name. :P
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