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Q1SP: Intermission / Kleins Bottle
New-old map by mfx: A small mixed themed map for Q1, intended as a prelude for mfxsp8.

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Shadows are not aligned with the sun. It's unplayable! 
Mfx 
OTP 
Yes, i�m kinda frustrated, waiting for feedback for some other project (you know what i�m talking bout;).
For how long now, a month?
So, don�t post shit maps here, send some demos, so i(we) can finish that other project.

But this isn�t only addressed to you, hint hint hint...

Anyway, i never thought this map would be recieved so well, i�m glad you all liked it at least a bit.

@Shamebeler: Ammo is fine, you just suck at quake:)

@DaZ: I love that video, thanks a lot.

@Scumbler: Look at Dazzers, stop whining about ammo. 
Haven't Checked It Out With An Engine 
yet, but from the screenshot I can see quite a lot of similarity in setting with the addon (third episode as it is titled) for Nehahra. 
I Think I Played It Wrong 
Looks Alright 
but besides that kinda meh to me(both for running and normal play)i hate slow lifts and the architecture around/below it is awefull to navigate through. I dislike closed skys,if something is high up there you should be able to jump up and down there. a secret with quad ra and rl is it a bit to much imo
and i was kinda dissapointed to not find a secret when i solved the jumping puzzle in the start area and got on top , i was convinced i was on the right track:) then just noclipped to find that grenade launcher

But having said all that negative i do like void maps a lot so that keeps it a a meh atleast :) 
@Scumbler: Look At Dazzers, Stop Whining About Ammo. 
Sorry, is that the same Dazzers who says "You really need to find both the secrets to get through on Hard", "it's really hard on hard", "it took me a few attempts to find the second secret and I only found it after seeing it on an intermission camera", and has clearly played the map a few times before??

Or a different Dazzers??

Conclusive proof that it's well-balanced for a first time play through with optional secrets, eh! 
P.S. Replayed For The Second Time. 
Finished with 90 shells, 133 nails, 13 rockets and 65 cells. Easiest map ever on second playthrough. 
Hmm... 
Shambler, theres a skill3 demo from Ijed on Quaketastic(1st run).
Watch and whine again.

Hard is hard, i don�t understand people, who think that only because they�ve played Q1SP for years, assume they must be able to beat MY hard skill setup.

But i don�t want to offend you, in the end i can only say, i had reasons to not post this here, and they were confirmed in an exemplary manner . 
 
Hard was perfectly fine. Shambler likes Thiaf. 
Or.. 
is the gameplay choice of forcing infights and/or collateral damage between monsters not being accepted as a strategy for winning?

If so, i�m guilty, yes! 
Getting 
Scrag swarms to mow each other down is fun. 
MFX... 
...and other gigantic bellends.

(joking, I like your maps at lot etc etc)

You know full well I don't have a problem with hard gameplay. I've been fair to all your maps and others - including when other people were crying onto their keyboards about backspawning. Hard is usually a perfectly fine challenge. This was a bit of an exception and I'm not going to pretend otherwise, just because ijed "i think quakespasm was fun" got through it nor because spirit "i'm a raving homo" says otherwise.

And personally I think it was worth releasing for the style and atmosphere alone. 
LOL! 
That�s why i like this board. Much.

Letting it rest, won�t we?

And in the end we can always blame OTP for posting this map here, hehe.. 
Well. 
That is something we can all agree on, that it is OTP's fault and he should be beaten with a horse cock.

Also that you need to release MOAR MAPS. 
I Would 
but i miss some feedback on the current project.
Again, that�s a hint to all the invited testers, and my last.

I�m tired of unanswered mails, and i know you read this sooner or later.. 
Ok Mang 
I'll play it tonight, for great justice! 
You Want Releases 
you pay in the currency called .dem! 
GREAT TRUTH 
Release costs.... 50 .dem?

We'll have to set a price point. 
 
Worst map by the worst mapper.
Hosted by the worst hoster.
Posted by the worst poster.
Played by the worst players.
Go smash a smartphone.

A poem. 
NOT A HAIKU? 
 
Herr NegKe 
Thou shall not use Quoth for this map..

Anyway, you�re like a surgeon, no misalignment can be hidden from your eyes!

Thank you for demos. 
Love Those Stairs. 
Damn near gave to vertigo. Love it. 
 
OMG your joking a GL. Couldnt make use of the second secr though. Anyway - nice quick fix. Amazing rickety stairs. 
 
Heh, I thought I had read something about Quoth in the readme... While playing I wondered why there wasn't a trigger_void.

As an "intermission" map, it's adequate. As an individual release, it falls a bit short, but still a welcome little snack. Could have used more polish of course, especially texture aligning and clipping.

I like the style; the combination of texture and architectural themes. In particular the random woodwork on the tower. It has a very nice handmade aspect to it - in a double sense: they appear built by actual people (unlike other Quake environments that simply exist for reasons of arcane) as well as delicate brushwork that feels more personal than large walls or bulky structures. I get a similar feeling from many of Tronyn's maps. 
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