Amazing!!!
#26 posted by HBold on 2012/03/11 14:57:31
Damn, my fav Q3 map! Pure talent! Works well for me in ioquake3.
Did You..
#27 posted by Omus on 2012/03/20 20:45:03
Did you place every brush down individually or use some kind of procedural algorithm to speed things up a bit? Talk about patience of a saint!
#29 posted by Omus on 2012/03/21 00:50:03
ah, thought so, thanks for the link
Attn: Bot Lovers
#30 posted by
Lunaran on 2012/03/23 03:17:19
Sock has put me onto a crazy ninja method for getting an appropriate working aas. I'm going to give that a shot, so maybe hold off? thx bro
I got this working, and have the bots playing their usual sort of dumb way on Lun3DM5. I had to recompile anyway, so I took advantage and doubled/halved the lightmap res in places it needed/didn't need it, so hard-edged shadows got a lot crisper but the download didn't get any bigger. \o/ Big thanks to sock.
Tigger, you may review at your leisure.
Great News
#31 posted by nitin in nepal on 2012/03/24 06:55:54
will check it out when I get back.