
Amazing!!! 
#26 posted by HBold on 2012/03/11 14:57:31
		Damn, my fav Q3 map! Pure talent! Works well for me in ioquake3. 
	 
		
		
Did You.. 
#27 posted by Omus on 2012/03/20 20:45:03
		Did you place every brush down individually or use some kind of procedural algorithm to speed things up a bit? Talk about patience of a saint! 
	 
		
		
		#29 posted by Omus on 2012/03/21 00:50:03
		ah, thought so, thanks for the link 
	 
		
		
Attn: Bot Lovers 
#30 posted by 
Lunaran on 2012/03/23 03:17:19
Sock has put me onto a crazy ninja method for getting an appropriate working aas. I'm going to give that a shot, so maybe hold off? thx bro
 
 I got this working, and have the bots playing their usual sort of dumb way on Lun3DM5.  I had to recompile anyway, so I took advantage and doubled/halved the lightmap res in places it needed/didn't need it, so hard-edged shadows got a lot crisper but the download didn't get any bigger. \o/ Big thanks to sock.
 
 Tigger, you may review at your leisure. 
	 
		
		
Great News 
#31 posted by nitin in nepal on 2012/03/24 06:55:54
		will check it out when I get back.