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Q1SP: The Grand Guignol
From conceptualizing to final compile I think this took about a week... I tried to focus on GAMEPLAY instead of just making everything look pretty.

Oh yeah and it's at least nominally runnable. Play in Skill 2 if you just want to play quake and shoot things. :)

Screenshots:
http://www.suspenlute.com/01/fr3nrun2a.jpg
http://www.suspenlute.com/01/fr3nrun2b.jpg
http://www.suspenlute.com/01/fr3nrun2c.jpg

Download:
http://www.suspenlute.com/01/fr3nrun2.zip
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Thanks! 
.. 
Huh... 
i notice the GPL isn't pasted into the map file of this one :) 
LOL 
nt 
Er.... 
Belatedly realizing your meaning, the reason there's no license text is that I made it from scratch. At the time, I didn't even know about the Q1 source release. 
Its Raining Quake Maps 
this is some sort of unbelievable release month 
Great ! 
Cool map. I love it. Now part of my permanent collection. Thanks a lot !

Geez, you mappers are teleporting out maps directly from hell or what, since the last couple of weeks !

Thanks again ! 
Keep 'em Coming! 
very fast gameplay on this one. Not too much running back and forth, a lot of fun to play.
On the first run i didnt find and secrets, gonna go look for them now.
Shows, that you dont need to change any gamecode like enemies, etc. to still enjoy quake :>
Very nice! 
Nice Map 
Although I didn't enjoy being squished by the lift twice. There was some z-fighting at the MH secret door (which was also the only secret I found). It looks somewhat odd if water surfaces and brushes are at the same height like in the room with the eye-door button. The trim tiles in the corridor leading to the SK were not rotated. 
Secrets 
...decently hidden but all with a good use. 
 
As Long As You're Going To Nitpick... 
The trim tiles in the room leading to the SK DOOR weren't rotated either, so there! ;P Glad you thought it was a nice map despite all the flaws, Maybe I should put a big "Hard Hat Required" sign on the lift. 
Ha 
It's using Sock's textures so it's instant love from me. Nice gameplay and good layout too. Can't wait for your next map. :) 
Demo 
I tried skill 3 and got 100% in ~10 minutes. Fun!

http://shub-hub.com/files/demos_singleplayer/spirit_fr3nrun2.zip 
No Speed, Stuck-behind-last-crate And The Stiff Scrag 
...Basically, that's all there is to this. Very sloppy NM 1st run of a real cool and entertaining map. Keep 'em comin' Fern!!!


http://shub-hub.com/files/demos_singleplayer/the_silent_fr3nrun2_1stnm.dz

Sielwolf... Hrimsp3 will be next. ;) 
Fern: 
actually, i wasn't implying that you were legally required to GPL the map, only that a lot of people do GPL their maps these days, voluntarily.

Also, inertia was asked to release his map file recently and he put the GPL text inside the .map file itself, which is what I was mainly joking about. 
Licensing... 
Is for people who give a damn if their stuff is stolen. ;) 
Nice Map 
Well put together and good gameplay. I only got 1 secret - did the others have GL / DBS? If not and I missed them out in the open then I'm a dunce.

The spawn by the SK was facing the wrong way and nowhere near as challenging as the other combats, a Shambler would have been nice there.

The oblivion base bit at the end - is that a hint to your next map theme? 
Fern 
you will give a damn sooner or later. 
 
Well put together and good gameplay. I only got 1 secret - did the others have GL / DBS? If not and I missed them out in the open then I'm a dunce.

All the secrets are intended to be reached without trick moves, if that's what you were asking. :)

The spawn by the SK was facing the wrong way and nowhere near as challenging as the other combats, a Shambler would have been nice there.

Originally it was going to be a pack of fiends but I got tired of trying to storyboard it. ;)

The oblivion base bit at the end - is that a hint to your next map theme?

Hopefully. 
Fern: 
well, but of course there are a bunch of non-thieves out there who won't use your stuff becuase there's no license.

So I'm not sure why you want your stuff to be exclusively used by thieves. You got something against honest people? 
Licences 
If one does not care about just write something like "do what you want with it".

"Honest people" can always directly ask the mapper for a license/allowance to use the sources, that should not be a problem I guess? 
Nice Map 
did what it said on the tin, although I have no running skills at all. Simple but neat looking, doesn't look easy to get stuck on anything. Lighting is a bit flat with a high minlight, but maybe that's a speedrunning thing too? I am loving how many releases there have been recently! 
Btw... 
...what'up with that stuck scrag in the last room? 
Stuck Scrag 
No idea, it's only happened to you afaik. 
Lighting... 
Lighting is a bit flat with a high minlight, but maybe that's a speedrunning thing too?

Speed runners just use fullbright. It's more of a "can't be bothered" thing. ;P 
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