Thanks!
#7 posted by aguirRe on 2007/09/30 02:31:26
..
Huh...
#8 posted by metlslime on 2007/09/30 03:59:00
i notice the GPL isn't pasted into the map file of this one :)
LOL
#9 posted by Fern on 2007/09/30 04:12:33
nt
Er....
#10 posted by Fern on 2007/09/30 04:13:07
Belatedly realizing your meaning, the reason there's no license text is that I made it from scratch. At the time, I didn't even know about the Q1 source release.
Its Raining Quake Maps
#11 posted by nitin on 2007/09/30 04:15:22
this is some sort of unbelievable release month
Great !
#12 posted by Barnak on 2007/09/30 06:01:04
Cool map. I love it. Now part of my permanent collection. Thanks a lot !
Geez, you mappers are teleporting out maps directly from hell or what, since the last couple of weeks !
Thanks again !
Keep 'em Coming!
#13 posted by Eisenfresser on 2007/09/30 11:05:04
very fast gameplay on this one. Not too much running back and forth, a lot of fun to play.
On the first run i didnt find and secrets, gonna go look for them now.
Shows, that you dont need to change any gamecode like enemies, etc. to still enjoy quake :>
Very nice!
Nice Map
#14 posted by negke on 2007/09/30 11:36:38
Although I didn't enjoy being squished by the lift twice. There was some z-fighting at the MH secret door (which was also the only secret I found). It looks somewhat odd if water surfaces and brushes are at the same height like in the room with the eye-door button. The trim tiles in the corridor leading to the SK were not rotated.
Secrets
#15 posted by Eisenfresser on 2007/09/30 12:15:51
...decently hidden but all with a good use.
#16 posted by Trinca on 2007/09/30 15:48:05
As Long As You're Going To Nitpick...
#17 posted by Fern on 2007/09/30 17:30:30
The trim tiles in the room leading to the SK DOOR weren't rotated either, so there! ;P Glad you thought it was a nice map despite all the flaws, Maybe I should put a big "Hard Hat Required" sign on the lift.
Ha
#18 posted by Spirit on 2007/09/30 17:52:03
It's using Sock's textures so it's instant love from me. Nice gameplay and good layout too. Can't wait for your next map. :)
Demo
#19 posted by Spirit on 2007/09/30 18:11:06
No Speed, Stuck-behind-last-crate And The Stiff Scrag
...Basically, that's all there is to this. Very sloppy NM 1st run of a real cool and entertaining map. Keep 'em comin' Fern!!!
http://shub-hub.com/files/demos_singleplayer/the_silent_fr3nrun2_1stnm.dz
Sielwolf... Hrimsp3 will be next. ;)
Fern:
#21 posted by metlslime on 2007/09/30 23:32:02
actually, i wasn't implying that you were legally required to GPL the map, only that a lot of people do GPL their maps these days, voluntarily.
Also, inertia was asked to release his map file recently and he put the GPL text inside the .map file itself, which is what I was mainly joking about.
Licensing...
#22 posted by Fern on 2007/10/01 03:32:17
Is for people who give a damn if their stuff is stolen. ;)
Nice Map
#23 posted by ijed on 2007/10/01 03:43:25
Well put together and good gameplay. I only got 1 secret - did the others have GL / DBS? If not and I missed them out in the open then I'm a dunce.
The spawn by the SK was facing the wrong way and nowhere near as challenging as the other combats, a Shambler would have been nice there.
The oblivion base bit at the end - is that a hint to your next map theme?
Fern
#24 posted by inertia on 2007/10/01 04:04:33
you will give a damn sooner or later.
#25 posted by Fern on 2007/10/01 06:12:18
Well put together and good gameplay. I only got 1 secret - did the others have GL / DBS? If not and I missed them out in the open then I'm a dunce.
All the secrets are intended to be reached without trick moves, if that's what you were asking. :)
The spawn by the SK was facing the wrong way and nowhere near as challenging as the other combats, a Shambler would have been nice there.
Originally it was going to be a pack of fiends but I got tired of trying to storyboard it. ;)
The oblivion base bit at the end - is that a hint to your next map theme?
Hopefully.
Fern:
#26 posted by metlslime on 2007/10/01 08:57:14
well, but of course there are a bunch of non-thieves out there who won't use your stuff becuase there's no license.
So I'm not sure why you want your stuff to be exclusively used by thieves. You got something against honest people?
Licences
#27 posted by Spirit on 2007/10/01 09:11:16
If one does not care about just write something like "do what you want with it".
"Honest people" can always directly ask the mapper for a license/allowance to use the sources, that should not be a problem I guess?
Nice Map
#28 posted by starbuck on 2007/10/01 12:03:56
did what it said on the tin, although I have no running skills at all. Simple but neat looking, doesn't look easy to get stuck on anything. Lighting is a bit flat with a high minlight, but maybe that's a speedrunning thing too? I am loving how many releases there have been recently!
Btw...
...what'up with that stuck scrag in the last room?
Stuck Scrag
#30 posted by Fern on 2007/10/01 15:09:06
No idea, it's only happened to you afaik.
Lighting...
#31 posted by Fern on 2007/10/01 15:11:51
Lighting is a bit flat with a high minlight, but maybe that's a speedrunning thing too?
Speed runners just use fullbright. It's more of a "can't be bothered" thing. ;P
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