HeadThump
#26 posted by
negke on 2005/11/11 06:58:52
the text file was meant to be included in the pack, by the way... but never mind.
for the next pack: no subfolders in the zip, please!
Bambuz
#27 posted by Drew on 2005/11/11 13:13:53
I always see alot of criticism coming from you. Deal with it.
Negike
#28 posted by Drew on 2005/11/11 13:16:45
I don't really put the time into making proper maps. Things just stop being fun, and I can't hold my commitment. I don't think any bonus items fell out. I just make it harder than I really should so its fun for me to play.
Bambuz. sorry if I came off dickish on post 27. I just finished reading your Quoth comments and was amazed at how unimpressed you seemed.
Neg!ke
#29 posted by
HeadThump on 2005/11/11 21:33:39
for the next pack: no subfolders in the zip, please!
That sounds quite senseable to me. Sorry, that I overlooked the text file, I'll be more careful in the future.
Drew
#30 posted by
Shambler on 2005/11/13 07:46:14
Back on topic, about the gameplay, I just find it grinding - these speedmaps are often quick blasts of fun (or quick blasts of crap), and yours was long winded - the early areas were dodge, circle, dodge, circle, etc etc x 100, just was long for small areas. Got better later on. Also the armour was bollox, 150 then 200 right next to each other, twice. Spread the armour and extend the start so it's not so rammed, would have been better.
You should do longer maps. This is good design by any standards.
Though I Think
#31 posted by
bambuz on 2005/11/13 14:39:07
drew's long speedmaps have had pretty good balance in terms of hardness, I've died a couple of times but not like a dozen.