Mike, Bambuz
#26 posted by
aguirRe on 2005/06/08 14:56:42
Which FQ did you use when having overflow issues, 0.75 or 0.80?
Note:
#27 posted by
metlslime on 2005/06/08 15:00:26
I don't believe there should be any difference in packet overflow behavior between different versions of fitzquake -- i bumped edicts but that doesn't affect network protocol limits.
Probably
#28 posted by
bambuz on 2005/06/08 15:22:21
other people play it in different style so there isn't a massive amount of awake monsters?
AguirRe
#29 posted by Mike Woodham on 2005/06/08 15:36:45
FitzQuake 0.80
I should say that I did not deliberately try to overflow, it's just that I was running around the zombies, spotted the Quad, took a hit from the zombies when picking up the Quad and decided to quickly look for some health. And as you know, each of the areas on the right side of the Quad area has several monsters lying in wait, who all woke up as I ran around.
As I found health, I went back to the zombies and ran into death knights, was caught by the zombies and backed into some knights, that's why I died several times. But it was so much fun that I kept on doing it until I manged to kill everything in sight.
Like I said, blood'n'guts all over the place. Great little map (even if i didn't manage to work out the trigger thing until after I read it here).
Oh, by the way... hi, aguirRe; how you doin'
Mike
#30 posted by
aguirRe on 2005/06/08 17:06:30
Thanks, I finally managed to produce the packet overflow by using the standard overkill technique (god/RL/quad). It's the gibs that put it over the edge, edict limits are not a problem here.
Hi Mike; I'm doin' fine, lotsa mappery goin' on now ... ;)
Cheers Speeds.
#31 posted by
Shambler on 2005/06/09 01:56:28
Had to be done really.
Now, go make more maps =)