Fake News
#30839 posted by Tronyn on 2019/03/04 00:08:23
I remember at least one green dungeon
Q2 for all the good things about it was definitely more homogenous, even the "palace" texture set still equated to more of the same. Basically Quake minus all map styles but base.
#30840 posted by
metlslime on 2019/03/04 01:08:49
I disagree, I feel like each unit had a theme, some were more interesting than others. My favorite was the waste/cooling facility theme. I also liked the prison level which was kind of a one-off since no other levels looked like that. The city/temple levels near the end were also cool.
There was a sort of generic grey base theme that about half the game seemed to use though, for example the “warehouse” unit was different but only barely so from the base levels at the beginning.
#30841 posted by
Joel B on 2019/03/04 05:08:25
I played through Q2 again recently.
There are some locations that really emphasize top-heavy brutalist external structures, that work your path (and the structures) in and out of natural-ish terrain, and often have a howling-wind sort of ambient soundscape. Those places are quite different from Q1 but IMO are great environments in their own way, even if they are more normal-looking built environments and not weird in any way that punches you in the eyeball. Still a neat sense of place and a feel that there is exploring to do.
Whenever your path goes purely indoors and gets away from all the aspects mentioned above, my interest-o-meter dropped pretty sharply.
#30842 posted by anonymous user on 2019/03/04 18:01:33
what to add in command line to skip intro videos in Quake 2? TIA
#30844 posted by anonymous user on 2019/03/04 22:23:18
yup, thanks
#30845 posted by
mankrip on 2019/03/05 00:27:57
The hub structure of Quake 2 may have served to make it seem more boring.
In Quake, the end of each map gives instant closure to it, an instant sense of progression. But in Quake 2, each map is just a subdivision of a bigger area, so it's harder to know when you're reaching the actual ending of the current mission. This gives a boring sense of "are we there yet?" to the missions.
Plus, the "computer updated" crap is bloody annoying.
I prefer the hub structure of games like Turok 2. It's simpler, but each map is a self-contained mission, giving instant gratification at the end, even when you revisit the maps to get items that you couldn't reach before. The simplistic hub structure in Turok 2 also makes the missions non-linear, while in Quake 2, the missions are linear (only the objectives of each mission are non-linear).
Late March Mappin Event
#30847 posted by Ionous @ work on 2019/03/05 20:05:43
Just so people are aware, I’m running another mapping event at the end of March. Further details shall be forthcoming.
#30848 posted by anonymous user on 2019/03/06 23:01:57
Has there ever been a quake map that included a sphere ? It seems like something so basic that by now somebody would've made one, but ive never seen one
What The Heck
#30850 posted by lachlan on 2019/03/08 23:22:36
o my god
Personally I Don't Care For The Internet Friendships And Such
#30854 posted by
spy on 2019/03/09 17:25:12
butt trinca kicked off me of FB
I Hate Your Stupid Drunken Face So GGWP.
#30856 posted by
Shambler on 2019/03/09 17:52:08
Hoo-hoo Cares
#30857 posted by
spy on 2019/03/09 18:04:18
i still hates you're voices
cannot decide yet, the blers maps vs blers vids
ello lads, ets me shums
Derp
#30859 posted by
spy on 2019/03/09 18:49:36
i'm not taht drunk enough
Just For You spy i'm not worth it, but ty
For Eddie-shambler
#30860 posted by
spy on 2019/03/09 19:14:53
https://www.youtube.com/watch?v=mZ_h-g0dxL0
the funnies thing, eddie won't decipher a single-malt(word) from this song
but that's about him for sure
#30861 posted by
Trinca on 2019/03/11 11:36:32
Nothing personal spy :) I clean contacts once I a wille. Sorry for that.
#30862 posted by
Trinca on 2019/03/11 11:42:28
Will try to make some mapping in Easter.
Miss do something