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So Why Are You Visiting This Board Then? 
 
Fake News 
I remember at least one green dungeon


Q2 for all the good things about it was definitely more homogenous, even the "palace" texture set still equated to more of the same. Basically Quake minus all map styles but base. 
 
I disagree, I feel like each unit had a theme, some were more interesting than others. My favorite was the waste/cooling facility theme. I also liked the prison level which was kind of a one-off since no other levels looked like that. The city/temple levels near the end were also cool.

There was a sort of generic grey base theme that about half the game seemed to use though, for example the “warehouse” unit was different but only barely so from the base levels at the beginning. 
 
I played through Q2 again recently.

There are some locations that really emphasize top-heavy brutalist external structures, that work your path (and the structures) in and out of natural-ish terrain, and often have a howling-wind sort of ambient soundscape. Those places are quite different from Q1 but IMO are great environments in their own way, even if they are more normal-looking built environments and not weird in any way that punches you in the eyeball. Still a neat sense of place and a feel that there is exploring to do.

Whenever your path goes purely indoors and gets away from all the aspects mentioned above, my interest-o-meter dropped pretty sharply. 
 
what to add in command line to skip intro videos in Quake 2? TIA 
 
try +menu_main 
 
yup, thanks 
 
The hub structure of Quake 2 may have served to make it seem more boring.

In Quake, the end of each map gives instant closure to it, an instant sense of progression. But in Quake 2, each map is just a subdivision of a bigger area, so it's harder to know when you're reaching the actual ending of the current mission. This gives a boring sense of "are we there yet?" to the missions.

Plus, the "computer updated" crap is bloody annoying.

I prefer the hub structure of games like Turok 2. It's simpler, but each map is a self-contained mission, giving instant gratification at the end, even when you revisit the maps to get items that you couldn't reach before. The simplistic hub structure in Turok 2 also makes the missions non-linear, while in Quake 2, the missions are linear (only the objectives of each mission are non-linear). 
 
Late March Mappin Event 
Just so people are aware, I’m running another mapping event at the end of March. Further details shall be forthcoming. 
 
Has there ever been a quake map that included a sphere ? It seems like something so basic that by now somebody would've made one, but ive never seen one 
Yes. 
 
What The Heck 
o my god 
 
Hi noobs!!!

Miss me? 
I Do 
 
No. 
 
Personally I Don't Care For The Internet Friendships And Such 
butt trinca kicked off me of FB 
I Hate Shumplers 
maps 
I Hate Your Stupid Drunken Face So GGWP. 
 
Hoo-hoo Cares 
i still hates you're voices

cannot decide yet, the blers maps vs blers vids

ello lads, ets me shums 
Just For You Spy 
Derp 
i'm not taht drunk enough

Just For You spy i'm not worth it, but ty 
For Eddie-shambler 
https://www.youtube.com/watch?v=mZ_h-g0dxL0

the funnies thing, eddie won't decipher a single-malt(word) from this song

but that's about him for sure 
 
Nothing personal spy :) I clean contacts once I a wille. Sorry for that. 
 
Will try to make some mapping in Easter.

Miss do something 
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