Merry Christmas From Me As Well.
#30722 posted by
mfx on 2018/12/25 00:04:37
Have a good one.
Merry Christmas And Happy New Year
2018 has been crazy for Quake. I'm feeling good about 2019!
Merry Christmas To One And All
#30726 posted by
starbuck on 2018/12/25 16:00:35
I hope everyone gets that pony they were hoping for
Merry Whatever!
#30727 posted by
bal on 2018/12/25 17:56:36
Hope all of you get some time off to get some mapping done!
Merry Christmas / Happy Holidays
#30729 posted by Tronyn on 2018/12/25 22:10:12
Expect both reviews and maps in 2019!
Happy New Year & Quake Love For 2019!
#30731 posted by
johnxmas on 2019/01/01 00:54:21
Past 53" here in Switzerland.
Happy New Year CST Buddies!
#30733 posted by
Qmaster on 2019/01/01 07:01:57
Yo
#30743 posted by mfx on 2019/01/11 20:44:13
#30743
#30744 posted by anonymous user on 2019/01/12 14:03:31
a base for standalone games. Unlike other ports, it does not aim at being compatible with mods or the base Quake II game. In fact, many features were removed to reduce the complexity of the codebase and make the process of creating new games on top of the engine easier and faster.
And how many standalone games are using it?
the engine limitations exist to make your creativity shine.
Artistic constraints helps creativity.
Engineering constraints harms it.
The software renderer provides the aesthetic that we all love…
Some notable changes include:
Removal of OpenGL
…
#30745 posted by
mankrip on 2019/01/13 17:00:03
Not that anybody cares, but I've left my house. Will try to rebuild my life at my dead mother's house.
I'm tired of trying to be alive.
On some slightly positive news, maybe I can get around to code more by the end of this semester. Gotta spend months shaking the rust off of my brain first.