#283 posted by
khreathor on 2017/01/01 09:27:37
I'm back, got some coffee and finishing my map. I have k like 4h to balance this shit ! :D
#285 posted by
muk on 2017/01/01 09:45:28
Im doing a final playtest and submitting within the next hour. :)
@khreathor
#286 posted by
Newhouse on 2017/01/01 10:26:41
You can do it* (lord palpatine voice)
Deadline Is What Time Zone?
Damn, the map I submitted has a pinhole leak due to terrain somewhere, as the levels' outside has brushes and not just a see-thru plane. Doesn't affect performance tho but I'll resubmit with a new area to boot if I have time.
Speaking of which, what's the timezone of todays' deadline? :P
My Bad
#288 posted by
negke on 2017/01/01 11:27:07
It's GMT. So 1 PM Func time.
Some Really Moody Shots Here
#290 posted by
nitin on 2017/01/01 13:34:08
great work guys.
Ok
#291 posted by
PuLSaR on 2017/01/01 13:36:41
Do I still have time for upgrading my map?
It's 40 Minutes Past The Deadline
Good News Everyone!
I got really shitfaced last night with some friends I didn't know were coming over. I barely touched my map at all... this means the deadline is extended again while I compile all the entries I have now, write up the readme and finish my own stinking map.
The Pack Will Come Out Today
by hook or by crook!
The very very latest is 6pm but I am hoping to be done by 4pm
#295 posted by
khreathor on 2017/01/01 13:52:09
I have sent unVISed version...
VISed one is building right now, so I'll upload it later.
Map is still shitty balanced, lots of mistakes, but I'm tired as fuck, so yolo...
I Count 12 Submissions So Far Not Including My Own
!!!!!
#297 posted by
muk on 2017/01/01 14:12:54
Final compile then i'm sending it off...
FifthElephant
Will someone stream a playthru on twitch?
12 Entries Is A Spectacular Turn-out
#300 posted by
skacky on 2017/01/01 14:50:10
Given the rather exotic theme and especially the time frame.
Hype
#301 posted by dwere on 2017/01/01 14:53:37
You Compile Entries To See Errors?
#302 posted by
Newhouse on 2017/01/01 15:15:34
I can say that, I have a lot of warnings, yet target "" is something not to worry about. At least it works like it should be.
I'm Not Doing Any Compiling In The Traditional Sense
I'm just organising the files and folders so it's neat.
I Really Have To Find Some Playtesters...
#305 posted by
Danz on 2017/01/01 16:23:43
Just found a bug that a player can pass through both obelisks in the courtyard, even though weapon collisions work normally. :/
#305
#306 posted by
xaGe on 2017/01/01 16:34:05
All you need to do is ask.
#307 posted by dwere on 2017/01/01 16:38:41
I remember someone's map in the previous Retro Jam having a barrier consisting of two or more vertical pillars, and you could just squeeze between them without activating anything. You could do it with no effort at all, as there was plenty of room.
Things happen with deadlines like that.