Dreamt Of A Quake Map
It was a fairly basic layout, just a series of rooms connected by stairs that kept going on deeper and deeper. The connecting stairs were always behind locked doors, and once you opened them there would be a big horde of monsters pouring from the other side, just like the big knight ambush in dm6rmx. It was clad in Koohoo textures and there was ample room to fight and retreat, as if every room was an arena of its own.
It was also AD apparently, but at some point a huge spider monster popped up and I audibly said "what the fuck is that?!" in the dream. I think Bal made that custom monster in my dream, the total dick.
It Was Travail And It Was By Negke And Daz Loved It!
#30641 posted by
negke on 2018/10/24 19:59:52
Wait A Mo.
#30643 posted by
Shambler on 2018/10/24 22:12:03
Even if it was by Negke, is Bal still a total dick?
Of Course He Is
#30645 posted by
negke on 2018/10/24 22:45:45
Especially since all this spider jam talk will likely make him lose interest in his current maps and want to make start something new!
#30648 posted by
Qmaster on 2018/10/25 00:57:01
Spider jam....I could maybe throw together a vorific arachnaphobic mod for such an event after this halloween thing is over. Probly be able to base it on progs_dump to keep it simple.
Negke Released A Map Recently And You Didn't.
#30650 posted by
Shambler on 2018/10/25 11:22:36
#30651 posted by
Qmaster on 2018/10/29 21:03:18
So, this guy comes up to me at work saying he had scrolled past the pages and pages of data in my excel file only to be greeted with this message:
"You're not supposed to be down here!
The ExcelLord smiles."
Made his day, I'd forgotten I stuck that in there like 5 years ago.
#30204
At 47 maps in 2018 so far, we're better than we were in 2017, with 46 maps released by the end of June.
That was on May the 4th, so almost half a year to the day. We're at 147 maps now, meaning we managed to do 100 maps in 6 months.
Can That Fucking Spirit Please Upload The Missing Releases Already??!
#30655 posted by
negke on 2018/11/10 10:05:13
Bring on the online outrage! Or RIP Quaddicted.
Lol
#30656 posted by
spy on 2018/11/11 15:38:14
i've never seen as much enraged herr.negke as that
Nah
#30657 posted by
negke on 2018/11/11 19:47:25
Just a temporary rush of frustration; a silly post that would have made more sense on Quaddicted itself. More enraged by otr who called me out on it right away!!i
Over on the Quaddicted forum Spirit has called for a "Weekend of Quaddicted's Future" where participants would help shape the next iteration of Quaddicted's database and web UI. You can get involved here:
https://www.quaddicted.com/forum/viewtopic.php?id=622
Since the Quaddicted map system is old and broken, new releases never get added and I have too much control on the site:
How about we find a weekend some time this year to focus on the shortcomings of the site and grand visions / plans for the future? I have lots of ideas how a vastly different system could ensure that new releases are available in an instant, automated tools can become way more powerful, etc.
But alone it is not much fun to work this step by step.
Who would be up for some focused collaboration?
Participants with web development and data organization skills are encouraged to take part but
anyone with suggestions on how the site can be implemented creating a better experience are welcome!
DOOM E1M9 Conversion
#30660 posted by
negke on 2018/11/17 22:10:51
https://www.quaddicted.com/reviews/doom_e1m9.html
Anyone know who made this?
Silly mini mapping project idea: everyone loads up the source file and remixes the level however they see fit. Details, 3Dness, textures, gameplay.
Or even based on some other originally bad map to be polished and made good in a jam. Turn Shit Into Gold Jam...
E1m9 Conversion
Pretty bad. I keep forgetting that the speedybase textures are based on the doom textures.
I'd Be Interested In This
Eom
Hmmmmm.
#30664 posted by
Shambler on 2018/11/19 11:03:00
Recent experiences of remixing a map using the source file have not been entirely pleasurable...