Cool Article To Get Started Mapping In Notepad
#30625 posted by
brassbite on 2018/10/11 21:27:11
https://developer.valvesoftware.com/wiki/MAP_file_format
Honestly, this is a great article to understanding a MAP-file. For mapping in notepad++ this is a quite valuable resource. Let's ditch Trenchbroom alltogether!
JK, though Trenchbroom is a bit OP for creating, what is essentially a textfile.
Props to anybody, who manages to compile a thing they made in a texteditor. You'd have to be quite bored to do that.
#30626 posted by
metlslime on 2018/10/11 21:42:15
there was at least one map in 1996 that was made in notepad, before any level editors existed.
#30627 posted by
Qmaster on 2018/10/12 03:54:58
@metlslime
Yep!
I've been looking for that map for the longest time! I have quite a few of my files from around '97 and looked through almost everything to try and find it. I recall downloading and playing it. IIRC it was a rectangular map with a bunch of crisscrossed beams.
#30629 posted by
Joel B on 2018/10/12 16:17:05
I remember this deathmatch map that was made using WordPad:
https://www.quaddicted.com/files/maps/multiplayer/daskull.zip
Can't remember the first SP map like that though.
There's this one
https://www.quaddicted.com/reviews/shaft29.html ... where the author comments that it was built "using a tedious coordinates script", but I don't think that's the one we're thinking of.
Neither Of These
The one I recall was very small. Just a room with beams you could traverse.
From the daskull readme:
1 hour, 2 minutes to QBSP,LIGHT,& VIS on a p166 32megs'o'ram Win95
:P
Quick Poll...
#30633 posted by
Qmaster on 2018/10/13 16:33:42
When picking up ammo, if ammo is for a better weapon you already have and that ammo had run out, do you want to automatically switch to that weapon?
Example: you run out of cells for your lightning gun and are currently using the nailgun, you pick up cells later...like 20min later in a Swampy sized map, should we automatically switch to lightning gun? (note that Quake doesn't do lightning gun if you are underwater nor does it switch to rockets)
Please note that this is original Quake's default.
Authoswitching Is A Bad Thing So
#30634 posted by
spy on 2018/10/13 17:23:18
no
No
If I run out of nails but am using my SNG, I'd not want to switch back to the SG.
#30638 posted by
Qmaster on 2018/10/13 20:53:38
That was my thinking. Wierd how its that way by default.
#30639 posted by
R00k on 2018/10/16 05:42:39
is the autoswitch faster than manually changing weapons?
Dreamt Of A Quake Map
It was a fairly basic layout, just a series of rooms connected by stairs that kept going on deeper and deeper. The connecting stairs were always behind locked doors, and once you opened them there would be a big horde of monsters pouring from the other side, just like the big knight ambush in dm6rmx. It was clad in Koohoo textures and there was ample room to fight and retreat, as if every room was an arena of its own.
It was also AD apparently, but at some point a huge spider monster popped up and I audibly said "what the fuck is that?!" in the dream. I think Bal made that custom monster in my dream, the total dick.
It Was Travail And It Was By Negke And Daz Loved It!
#30641 posted by
negke on 2018/10/24 19:59:52
Wait A Mo.
#30643 posted by
Shambler on 2018/10/24 22:12:03
Even if it was by Negke, is Bal still a total dick?
Of Course He Is
#30645 posted by
negke on 2018/10/24 22:45:45
Especially since all this spider jam talk will likely make him lose interest in his current maps and want to make start something new!
#30648 posted by
Qmaster on 2018/10/25 00:57:01
Spider jam....I could maybe throw together a vorific arachnaphobic mod for such an event after this halloween thing is over. Probly be able to base it on progs_dump to keep it simple.