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		#30580 posted by Kinn  on 2018/09/22 18:08:06means no-one would be tempted to make spoooooky textures, which i think would be missing the point.  
		
		#30581 posted by Kinn  on 2018/09/22 18:09:14Once again, it's all about episode 4, which features all the aspects of Quake that people fondly remember the game by when they reminisce but hated when they first played it.
 A tough truth to accept, but a truth nonetheless. Bravo, negke.
 
		 Great Jam Idea #30582 posted by Drew  on 2018/09/23 19:08:20Tricky to pull off, agreed, but could make for some very special maps. 
Hope it happens!
 
		 Re:#30572 Create a genuinely scary quake experience, i.e. actually try to scare the player, using id1 progs only. 
 Hopefully this week, I'll be releasing a devkit that  strives to maintain the id1 aesthetic but adds quality of life features for mappers including the ability to add models and sounds. I was making this for myself in order to do a "scarier" map project anyway - so I thought I'd chime in here. I think you can make something creepy with id1 progs only - it's just very hard to do without custom sounds at the very least. Add to this that many mappers are using hacks to get around id1 anyway.
 
		
		#30584 posted by Qmaster  on 2018/09/24 22:20:28Plus 1 for quality-of-mapperlife-progs or qomp or whatever you want to call it.
 Some of my favorite maps were in e4.  E4m4 is probably the scariest with all its dark corners and fiends.
 
		 E4M4 The dark dungeon pathway with fiends in the shadows and the guillotine at the end still terrifies me.  
		
		#30586 posted by skacky  on 2018/09/25 04:06:49Hell in a Can and Ruined Nation are two damn really scary Quake maps.  
		 Need Some Opinions re: mods and version numbers. I will be releasing a devkit mod called progs_dump later this week. This is not a mod like Quoth or AD that mappers will release maps for. Instead, it's designed for mappers to create their own mods. I would like to include the version number in the folder name as there will undoubtedly be multiple fixes and additions to the devkit. There's a chance this mod will be re-written as I learn more QuakeC. So each release should be a stand alone release, not something you'd want to overwrite.
 Keeping this in mind, what's better for version 1.0.0
 
 progs_dump_100
 
 progs_dump100
 
 or
 
 progs_dump
 
 I am not a fan of the latter because I want version numbers to be very clear for the reason above.
 
 I welcome your opinions! I just can't decide.
 
		 I Think First One Is Better #30588 posted by Mugwump  on 2018/09/25 09:34:22Second one makes it look like dump and 100 are "syllables" within a name, not name + version.  
		
		#30589 posted by Spike on 2018/09/25 12:40:37 learn git.
 people can then either fork your git repo (and easily pull your changes and send patches upstream), or they can use your progs.dat file with their map packs using their own gamedir. There isn't really any practical scope for your own directory name that doesn't also defeat your stated goal.
 
 fteqcc-specific
 #pragma copyright "Some Boring Message"
 #pragma flag enable embedsrc
 Then anyone that opens your .dat with fteqccgui will see that message and be presented with your original source (or they can open it with 7zip or whatever for the source, but no message).
 You can also pass the output of external commands in as preprocessor macros, which is a very good idea for eg 'git describe', and can make much of the version tracking automatic.
 
 Additionally you're not limited to just underscores. hypens and dots are commonly used in directory names too.
 quake -game progs_dump-1.0.0
 Just be sure to avoid leading hyphens or dots. :)
 
		 @spike Thanks, all good info. Yeah git is high on the to-learn list. I decided early on to hold off but a future version will be available.
 Embed sources is pretty cool!
 
		 Carry The One #30591 posted by Qmaster  on 2018/09/25 18:52:38D.o.t.s.  like progs_dump_1.0.0
Or undersquires like progs_dump_v1_00
 
 Just please don't make version 1.0.9 go to version 1.0.10. That doesn't make mathematical sense to go back down a bunch of versions.  Should be 1.1.0 at that point.
 
 Also you could start with 001 as a version.
 
		 *ahem* *adjusts Monocle* #30592 posted by Joel B  on 2018/09/25 19:03:59Version strings aren't floating-point number though. They are a series of numbers separated by dots... x.y.z, where x is major version, y is minor, z is "patch" (or something similar). It's fine and good for example for 1.9 to be followed by 1.10, if that's a minor version increase and not a major release.
 /end software developer pedantry
 
		 I Agree With Johnny Actually I did research it here based on how Tb2 is released: https://semver.org/  Although I doubt this will get that many patches but who knows?
 
  Since I am a total newb feel free to share other organizational tips. I am all ears! Thanks guys.  
		
		#30594 posted by Qmaster  on 2018/09/26 04:03:37Nope, 0.1 is not larger than 0.1
 Significant digits trump your pedantry.
 
 I do like the versioning method as a solid method.  I prefer 1.0.00 myself since minor patches tend to be more common on stable longterm projects.  And for that matter, 1.00 for anything rather "trivial".
 
		
		#30595 posted by Spike on 2018/09/26 04:46:12 version numbers don't have to make mathematical sense, but if they don't then they won't sort correctly. sorting correctly is a handy property that's worth willing to pay a couple of extra chars for.
that said, if you don't want to switch to double-digits then you could switch to letters instead of numbers in order to retain sort orders - version numbers don't even have to be numbers!
 
		
		#30596 posted by Mugwump  on 2018/09/26 07:25:37version numbers don't have to make mathematical sense 
Maybe not from a programmer's perspective, but for the everyday joe it's confusing if they don't (e.g. 1.0.10 can be interpreted as 1.0.1.0, which would logically be viewed as earlier than 1.0.9).
 
		
		#30597 posted by Esrael  on 2018/09/26 09:18:16Personally I think a typical (especially a mathematically less inclined) person would consider 1.0.10 a higher version than 1.0.9. 
 You guys have probably seen plenty of game patches in your day, with patches like 1.09 followed by 1.10, 1.11 and so on.
 
		
		
		That doesn't make mathematical sense
 Have you ever seen a number written as 1.0.9?
 
		 Touche #30601 posted by Qmaster  on 2018/09/26 18:34:10  
		
		#30602 posted by khreathor  on 2018/09/26 19:38:30you can include build number at the end too:
1.0.9.127, 1.0.10.128, 1.1.0.129 etc.
 or
 1.0.9(127), 1.0.10(128), 1.1.0(129)
 
 (I'm joking, don't do this)
 
		 Twitch.tv's Tag System Is Missing A Few #30603 posted by primal  on 2018/09/27 12:15:49As best I can tell, the new tag system used at Twitch.tv to help discovery does not contain a tag suitable for level design streams. This is clearly an oversight, and you can give them feedback and suggest they add more tags.
  The announcement is at https://blog.twitch.tv/introducing-tags-and-new-categories-33744ef7b04f  The feedback form is at https://docs.google.com/forms/d/e/1FAIpQLSd2ZNywaDrcRToquXhXr43krj0zLzyBE6pueNzME4iDY1bWLQ/viewform  The current list of tags is at https://www.dropbox.com/s/2mswa08a1wworo5/New%20Tags%20%28Public%29.xlsx?dl=0  The most relevant tags I can find with a quick scan are just the generic Game Development and Modded for playing a game "that has been modified to change visuals, add additional items or maps, etc." Neither of them are really about creating mods or specifically level design.
 
  Consider putting in your two cents and suggesting additional tags via the form. I think Modding for general modding activities and Level Design for mapping and related activities would be good suggestions, and if you can think of others, great.  
		
		
		Will do.. thanks for putting. Would never have know about this.  |