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Newhouse 
Just replied to your message on another thread, which reminded me: When is your Blue episode coming out! >:C (Or am I just blind and it has completely slipped past my radar) 
Help For Quaddicted Host With GDPR 
Hi!

Saw this week that Quaddicted is down for Europeans because of GPDR and that help is wanted.
So, because I found no Email of the Host so there's the info and the links.

The GDPR first of all count's for business- and data-collecting company's "only" with an office in the EU.
It also can count if you're an "company" that's collecting personal data of EU-citizens. Personal data does'nt mean IP-only, it means IP + Name + ect. .
If you want to be more than sure that everything is fine with the EU a simple article about acceptation of data-use in the registration-form should avoid any problems.

Every thing to know is in the GDPR-faq's and law -links below.

Hope to see Quaddicted on my Screen again soon!

best wishes

GDPR-faq's:

https://www.eugdpr.org/gdpr-faqs.html

GDPR-law (online by chapter):

https://gdpr-info.eu/

PDF:
https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:32016R0679 
 
Thanks. It's being worked on and should be back soon. 
@GunSgtHighway 
In the meantime, you can access Quaddicted content via Johnny Law's mirror
@Mugwump 
Thanks! 
You're Welcome. 
 
New Explanation Of Why "Quake Brown" 
Youtube recommendations brought me this video. The section on Quake contains a new (to me) explanation why there supposedly is so much brown in Quake. Timestamped for your convenience.

https://youtu.be/rN9nbGBXc8U?t=5m59s

Let's just say I'm not convinced by the explanation. Sharing this just to amuse and/or annoy.

P.S. You can visit Quaddicted via the hide.me proxy with the U.S proxy location. Downloads seem to work that way too. 
 
He's kind of right, by starting to talk about the palette and lighting, but he swerves off a bit I think.

It's not the brown is a super special color for the purposes of showing light variation. It's just that they needed to eat up a lot of slots in their palette to generate different brightness levels of each color that they wanted to use, resulting in a limited number of colors. 
 
https://quakewiki.org/wiki/Quake_palette

Arguably "brown" only has 2 rows. Colormap shows that purple has just as much lighting variation as brown.

Purple.


Quake purple. 
Quite. 
 
Which Is The One True Shade Of Purple? 
Are there any wads that use a lot of purple? could be a fun theme to map in. 
 
how come the test maps in AD are so pretty 
#30552 
Purple doesn't work well at all with Quake's palette, which is why I had to use true-color external textures for Quenching Urges of Constant Killing. 
Purple? 
Fucked Up If True. 
 
how come the test maps in AD are so pretty

I think because sock made them (maybe others contributed or made some too).

I played the test map with the breakable windows a while back and I was surprised with how nice it looked and how much it played like a full fledged map. I guess there's no such thing as half-assing for sock. If he's gonna make something, even a test map, then it's gonna be damn good. 
Test Maps 

Test Maps
------------------------------------------------------------------------------
* start_test - Round brick hub map with portals in all directions (SimonOC)
* ad_test1 - Breakables, new ambush surprises and monster reactions (SimonOC)
* ad_test2 - Egyptain blast from the past hanuted by Wraiths (SimonOC)
* ad_test3 - Hipnotic rotation; cogs, wheels and medieval fans! (MFX)
* ad_test4 - Small medieval courtyard with statues and Golems (SimonOC)
* ad_test5 - Large village square guarded by Minotaurs (SimonOC)
* ad_test6 - Tall medieval courtyard full of knights and ogres (SimonOC)
* ad_test7 - Multi level library full of teleporting skull wizards (SimonOC)
* ad_test8 - Giant runic room occupied by gaunts and droles (EricW)
* ad_test9 - Dark medieval chamber guarded by hammer ogres (EricW)
* ad_test10 - Plasma gun carnage in a giant brushwork box! (SimonOC)
* ad_test11 - Shooting range to test all projectile weapons (SimonOC)
* ad_test12 - Does not exist!!! or does it! ...
 
 
Test3 is my favorite. Test7 made for some great coop once on vacation. 
Continuing Discussion From Another Thread... 
I got curious, Cocerello, if you don't mind me asking: What degree are studying in the university? 
Esrael 
Technical Engineering in Industrial Product Design. The real name is a weird one chosen to sound more important but it is hard to translate so you'll have to deal with the previous name they used.

To summarize, we plan all the stages of creation of a new product line, be it a pen or a car, from planning the providers, to the production line, sales strategy and of course the product line's strategy and each unit's design. We don't replace the people in those departments but work as a nexus between them, and provide the guidelines to make the details together with their help.

Surprisingly most of it works of what i am studying should work for level or videogame design. Have to make a map based on that some time. 
Interesting 
So you guys would often be project managers or something? Was your first degree also in engineering?

I did my degree on road engineering four years ago. So far I haven't really thought about going back to full-time studying. Back then, studying kinda just felt like the necessary evil you have to do before getting to "do something actually useful" and getting to work. Not a very good attitude, I know.

My current job isn't very close to what I studied, but kinda touches on it. We're in charge of procuring maintenance contracts for street and park maintenance. What I mostly do is assist the other procurement personnel by providing them with data from the street and park database. I'm quite interested in databases and geospatial information. 
 
I'm an Industrial Engineer myself. I deal with similar things to what Cocerello mentioned though I more so do process improvements than design from scratch. Lots of robots :) Couldn't agree more about aspects of process flow being helpful for level design flow.

Also coding and robots. Some of our robots suck in that they have very little customization to the program which is one reason I like coding in so many options to entities. 
Anon Posters 
I'm thinking about not replying to anonymous posts any longer. Not the troll-y ones either, I mean the posts from ppl who are too lazy to make an account and login.

I like to know who I am helping and discussing things with. 
@LAVA CROFT 
https://discord.gg/AH5Nrc

Sorry for the kick, should have just edited your post, didn't realise it was hard to reverse in discord. 
Yeah 
Process flow and design methodology would work well for level design, even though i fear it would need to be changed a bit if we want to allow the art part of a videogame to stay strong, but as far as i know no high budget title has used anything like that, or am I wrong?

So you guys would often be project managers or something?

Project designers more than managers, but yeah, many that come out of that faculty end up in project or company management. 
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