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No Kinns Q Maps 
Although 
That said, I am still impressed at how I managed to get Marcher working in bog-standard WinQuake. I swear to god, that's where 90% of the development time went. 
Still A Top Notch 
and the bestest Q map ever created, 
Dugnammit 
but thanks :} 
Who Would Win? 
#30257

vs.

#30367 + #30373. 
Lol Otp 
you're still wondering

i've been a huge kinn fan for years

and now you're compare your whinning to my admire kinns work 
The Most Resent Whine 
Changed my mindset completely. Please ignore me metl, I want more stuff like #2267 all over the board.

everything you do, is a plane whinning or trolling

and you're shitlist 
I've Asked You 
bout RJ's work, and you ignored me 
*your 
 
No Responce From Otp, Yet 
stay tuned 
Via Smoogle 
jesteś głupcem, próbowałeś normalnie się z tobą komunikować, najwyraźniej twój głupi kot nie rozumie tego 
ебанутый языу конечно 
 
Twój Głupi Kot 
not sure ,

that sounds like 'your stupid cat',

but no 
Piss 
 
Peace 
i'm mean it 
#30360 
Am I in the gang or bang? 
 
Wow, Twitter hid Fifth's reply to Romero
Happy Birthday Quake 
Transparent Water 
Could someone post instructions on how to VIS a map for transparent water? I can't get vispatch 1.4.6 to work. 
 
Sock just released a new AD map on twitter:

http://www.simonoc.com/pages/design/sp/ad_grendel.htm

someone should make a post about this. Looks really good :) 
Maiden 
Newly compiled maps will have transparent water by default on most compilers.

If you want to add transparent water to maps for which you don't have the source, download UQMP from here and use its reVis tool. 
#30391 
It's also worth noting that reVis will fix the BSP's CRC check, something that other tools usually ignore and that results in bugs in some engines. 
@mankrip 
Thanks! Yes I know, this is mostly for older maps from back in the day. So is this another tool like vispatch? I'll give it a go. 
 
It's a toolkit I've made back in my Dreamcast quakedev days. It's .bat file based, so I'm not sure if it'll work in modern systems. 
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