#30338 posted by
mankrip on 2018/06/16 14:53:32
By the way, did Quake Live support custom maps?
Wha?
#30340 posted by
Kinn on 2018/06/16 16:34:44
srsly? That's bloody shameful if true - it's just q3!
Was any reasoning ever given?
Yes, It Did!
#30341 posted by
negke on 2018/06/16 16:38:04
Even Bal's maps are playable from the workshop.
Oh
They are! I totally forgot about the Steam Workshop.
#30343 posted by
mankrip on 2018/06/16 17:10:52
Oh, so it had a workshop. Nice.
Some sort of SnapMap could have been popular in QChamp.
#30344 posted by
muk on 2018/06/16 17:22:11
Dear diary, today OTP got a Quake-fact wrong. Today was a good day.
#30345 posted by
Joel B on 2018/06/16 17:47:26
There's even a func_mappack although honestly it is mostly Bal :-)
https://steamcommunity.com/sharedfiles/filedetails/?id=588931999
#30346 posted by
Tribal on 2018/06/16 22:19:37
How can i take a quake mdl and use it in hexen2 without screw up the colors of the skin?
I know quake and hexen2 has different palettes, but i can't figure out how to change the palette without change all the colors (i opened the model with QME and loaded a hexen2 palette and all the colors went wrong)
You don't get to use the word "normal".
PS.
If you're only here to start shit, which was visible even in the way you "released" zjam2, there's a beef thread where you can release all your pent up anger with how this community mistreated you and your funny antics. :^)
PS
#30352 posted by
muk on 2018/06/17 09:52:18
Feel free to explain my wrongdoings in sharing the pack, btw. Im all ears.
Gays, Get A Room.
#30353 posted by
Shambler on 2018/06/17 10:49:50
This one might be good, it comes with a free STD check at the door:
http://www.celephais.net/board/view_thread.php?id=16069&start=312
Untested
#30354 posted by
Preach on 2018/06/17 12:34:40
How can i take a quake mdl and use it in hexen2 without screw up the colors of the skin?
You could try to export the skin to .bmp before converting the model to Hexen 2 format, then import the skin again after converting the format. This ought to get the colours close.
In practice the best way is to use a proper graphics program to create a skin in the Hexen 2 palette (based on the original) and then import that onto the model. Any automatic process will only produce middling results I'm afraid, you need to adapt the skin by hand to get something that looks good.
Qmaster
#30355 posted by
madfox on 2018/06/18 22:38:07
Your email is out of order, can you take a look at it?
Seems Fine.
#30356 posted by
Qmaster on 2018/06/19 03:57:37
Tronyn isn't responding to my emails either so maybe he isn't getting them. I sent you an email just now. Let me know ifyou get it.
Qmaster
#30357 posted by
madfox on 2018/06/19 05:05:07
I had an error with the dot space.
It looks fine now, don't mind getting the message twice.
System Shock - Shockolate
#30358 posted by
spy on 2018/06/19 05:17:28
Doom2: Nam
#30359 posted by Jaromir83 on 2018/06/19 20:18:09
somebody able/willing to create more misions/levels/wads for this fun Doom2 mod
https://www.moddb.com/games/doom-ii/addons/doom-vietnam
pls?
@MFX And Maddy Fox
#30360 posted by
spy on 2018/06/21 17:45:19
would you join the gang at TF discord
https://discord.gg/DE3TDK
Spy
...would you kindly finish that map i play tested? :)
@Dumptruck_ds
#30362 posted by
spy on 2018/06/21 19:58:51
its partially finished and updated since the fall of 2017,
but i decided to scrap it
't was my fault to attempt to update that shant be updated