#30318 posted by
mankrip on 2018/06/09 15:14:19
TexMex has no gamma correction on its color quantization algorithm. Due to this, it can preserve some image details that gets lost when using better editors to convert truecolor images to the Quake palette. The colors are less faithful, but some details ends up better than in the gamma-correct quantization employed by professional image editors such as The GIMP.
Sometimes, I combine both TexMex quantization and GIMP's gamma-correct quantization to get the best possible results.
#30319 posted by
Redfield on 2018/06/09 15:24:44
Texmex is only for getting the textures into and out of your WAD for game use.
You should really be using an actual editor like photoshop. I use mtPaint cause reasons.
#30320 posted by
mankrip on 2018/06/09 15:32:20
I won't pirate Photoshop, and for this single use case (non-correct quantization), TexMex is waaay more lightweight.
I use whatever tools that gives the results I'm looking for.
#30321 posted by
Redfield on 2018/06/09 15:56:55
Yeah I use it for making multiple brightness variants of textures too. It works ok in this case. Texmex really does feel like a hacked together MacGyver-esque tool, so I don't like to do too much with it.
I Agree
#30322 posted by
Qmaster on 2018/06/09 20:44:16
The same can be said for AdQuedit, even more so since it lets you delete windows.
@Tronyn
#30323 posted by
Qmaster on 2018/06/10 23:37:01
Are you getting my emails? Or are you still having issues?
Texture Blending
#30326 posted by anonymous user on 2018/06/12 09:48:38
https://samjcreations.blogspot.com/2018/06/version-de-developpement-gimp-2991.html
Dev version of gimp with great blending in indexed mode. The new official 2.10 has indexed locked for some reason.
#30327 posted by
Spud on 2018/06/12 13:59:13
Sounds pretty neat given GIMP's normally rudimentary support for images in indexed mode, but I don't speak a word of that language and a quick Google Translate isn't helping much so no idea how neat it actually is.
Doom 5 Eternal Trialer
#30328 posted by
Kinn on 2018/06/12 16:52:42
https://youtu.be/c9GU4P-1AWI
Because I don't think it's been posted on func yet.
@spud
#30332 posted by ww on 2018/06/12 18:29:38
You don't need to read french to use gimp tho.
http://gegl.org/babl/ is the stuff making work.
Recommend downloading and giving a shot if you're familiar with gimp
@spud
#30333 posted by
PRITCHARD on 2018/06/13 13:21:20
I bit the bullet the other day and downloaded it, it's fully available in english once you extract the archive. In case you're not sure what the download link is:
https://i.imgur.com/4BQtESB.png
#30334 posted by
PRITCHARD on 2018/06/13 13:22:17
Of course, whether or not you trust the french to not put viruses in the download is another matter. Sneaky french...
Re
#30335 posted by
ww on 2018/06/15 06:48:15
The 2.99 seems way buggier than the previous versions.
2.10.2 on the same page is the way to go..
Dumb Question Time
Quake Champions, can you make maps for that? Without having to work for id, I mean.
#30338 posted by
mankrip on 2018/06/16 14:53:32
By the way, did Quake Live support custom maps?
Wha?
#30340 posted by
Kinn on 2018/06/16 16:34:44
srsly? That's bloody shameful if true - it's just q3!
Was any reasoning ever given?
Yes, It Did!
#30341 posted by
negke on 2018/06/16 16:38:04
Even Bal's maps are playable from the workshop.
Oh
They are! I totally forgot about the Steam Workshop.