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News submissions: https://celephais.net/board/submit_news.php
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A Welcome Change 
I'm glad others are in general agreement with this, thanks metlslime. 
Metl 
But how will I know if it's really me? 
Fuck You 
otp [178.235.146.77] 
Wow Now I Will Be Hacked By A Retarded Drunk 
 
Well, You Can Suck My Hose 
instead 
I Still Luff You 
otp [178.235.146.77] 
Peace 
 
I Like How This Pos Constantly 
eating the ass's of the moders

you're never changed 
Should Be Moved To The Beef Thread Tho 
 
Lol 
 
бгг 
 
Spike Solved Quake 72 Fps Physics Problem 
Spike has solved the can't run above 72 fps Quake physics problem!

http://celephais.net/board/view_thread.php?id=61351

Download: Quakespasm Spiked V.10 - May 15 2018 
Hi, 
I am newbie for this forum.I happy to join this forum 
Welcome, Man 
to this den of evilness. Map fast and you will have a good time here. 
Welcome Aboard! 
It's always nice to see new people come home to Quake.

Have you played much Quake in the past or are you a 'total newbie'?
:) 
 
Ellen's email begins with "emily", a different name. And the Tarzan-style English in her post is typical of spambots.

Some spambots are coded to post innocent stuff and edit it after some days to include spammy links. It's a tactic to avoid moderators who only checks new posts. Thankfully Func_ doesn't allow editing. 
Mod.io 
What are your opinions on Mod.io? It sounds like a beefed up alternative to Quaddicted, including some kind of optional monetization/donations system for content authors, and an automated content upload system (AFAIK, uploading to Quaddicted is a fully manual process). 
Mod.io 
Yah let's monetise this quake shit yo 
 
QA$H MONEY 
Meh 
Requires developers to add content uploading into their software. Would be like if we had a separate utility to upload maps/mods or a console command addition, but someone would have to make it.

I mean I guess it could be nice, but I'm one who likes manual compiling so... 
 
Yes, it would be a job for engine developers.

Mark V supports installing from Quadiccted, but Mod.io seems to be a beefed up alternative. Imagine creating a mod and uploading it from the engine itself, with the engine automatically handling all the packaging and dependencies in a standardized way. 
Woo 
This is america
Don't catch you slipping now
Watch what I'm whipping now
This shit that I'm typing now 
GPUs 
How important is the GPU to Quake these days? I'm more familiar with Doom engines and I'm aware that the CPU is much more important than the GPU, even with OGL renderers such as GZDoom.

I know that BiTD the GPU was pretty important when the OGL version of Quake first hit but nowadays things seem to be very different.

Just a noob being nosy. 
Pretty Important 
If you plan to play Orl or AD maps with any kind of fluidity. 
1 post not shown on this page because it was spam
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