Relevant
#30092 posted by
megaman on 2018/03/16 14:24:29
Shambler: environments can be hostile without being empty repetitive and characterless, killes
Killes: no
I Imagine Killes More Like
#30093 posted by
SleepwalkR on 2018/03/16 15:34:50
#30094 posted by
mankrip on 2018/03/16 15:45:05
No idea how many cents you could make to fund your favorite Quake editor's development with 24/7 mapping streams. I guess that might not be the intended use of this feature.
The game is Quake. The money would go to id/Zenimax.
Ever Notice
#30095 posted by
Qmaster on 2018/03/17 01:37:50
How dead it is on here on Friday evenings.
Enjoy The Silence
#30096 posted by
Redfield on 2018/03/17 03:40:51
Hey, if it gets any livelier in here a funeral might break out! (queue cheesy drum roll.)
Seriously, I used to live next to a cemetery...
#30097 posted by
mankrip on 2018/03/17 06:44:23
People are having sex. With Shub-Niggurath.
Drinking
#30098 posted by
SleepwalkR on 2018/03/17 07:55:29
Is what they are doing I suppose
Whaaht?? You Mean We Aren't All Mapping?!
#30099 posted by
Qmaster on 2018/03/17 14:36:33
QueueMaster
#30100 posted by
negke on 2018/03/17 15:56:55
You must be from England...!
@redfield
A bunch of ppl mapping for dm4jam. This place might liven up a bit Monday or Tuesday. At least I hope so!
:(
I've tried mapping for a little bit but I just can't get my head into and/or around it...
Still, I'll keep plodding on and I'll keep enjoying the great things you guys put out. :)
#30104 posted by
mankrip on 2018/03/18 19:17:28
Ha!
Storytelling in Quake is quite different nowadays.
@Hipnotic Rogue
Have you tried my TB2 tutorials?
Lightmapped Static Meshes & Portal Skyboxes In Quake
#30108 posted by
killpixel on 2018/03/19 21:01:19
do either of these things exist with modern tools / engines?
Hmm
#30109 posted by
Qmaster on 2018/03/19 21:10:45
Lightmapped static mesh: only as an external bsp....actually I think those are fullbright now that I think of it.
Skybox: nope.
#30110 posted by
mankrip on 2018/03/19 21:28:56
What is a "portal skybox"?
Anyway, the only widespread skybox format in Quake is the Q2 style one.
#30111 posted by
killpixel on 2018/03/19 21:31:24
@qmaster - interesting... and lame! So meshes would be vertex lit...
@mankrip - a.k.a 3d skyboxes
How About Lightmapped Water?
#30112 posted by
killpixel on 2018/03/19 22:09:30
plz say yes.
#30113 posted by
Kinn on 2018/03/19 23:26:44
do either of these things exist with modern tools / engines?
Does using quake 3 bsp in FTE / DP count as "quake"?
If so, then it's a yes for lightmapped static meshes baked into the bsp i think.
I've no idea if anyone has ever tried making a single player quake map using q3 bsp though. Certainly, I've never heard of one.
#30114 posted by
killpixel on 2018/03/20 00:21:06
yeah, just curious if that stuff has made its way into q1bsp. I know q3bsp has had that stuff for some time.
#30115 posted by
muk on 2018/03/20 03:16:33
Lightmapped water is in FTE, i believe.