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Yeah Berlin Can Be Cold 
But the summers are super nice! If you ever make it here, let me know ;-) 
I Was In Germany One Summer. 
The week started at 34'c, cooled down briefly to 26'c for a day or two, then went back up to 35/36'c. It was not the cold I was looking for. 
Esreal 
Normally doors that touch (not necessarily only the brushes but also their bounding boxes) are linked. This means, for instance, on a door where one part moves to the left and the other part to the right, if the player approaches from one side, the other side opens as well, or if one side is blocked, the other one acts correspondingly (as opposed to one side opening while the other remains closed).
The "don't link" spawnflag makes each func_door an indivual entity independent of its surroundings and other doors it touches.

Unrelated to this is that a func_door with a targetname will not generate a trigger volume of its own so you must create a trigger_once or _multiple (or some other entity) to make it open. The "don't link" spawnflag has nothing to do with this. 
Are You Sure? O: 
I tested just the "don't link" spawnflag again without any targetnames on a different simple test room, and it seems to me that the "don't link" flag on a func_door entity prevents the door from generating a trigger volume around itself; even if there is no other func_door touching the "don't link" door. It just doesn't budge. Perhaps you could try it out yourself, and if you can get the door to open itself with a "don't link" flag, I'd like to see the map. o: 
Quake Soundtrack Babble 
Truth 
Aaaaaaaargh 
REtards 
It uses polygons + game is dark and brown + 1996 = Quake 
Caffeine Offering Revenue To Game Developers 
Caffeine.tv is a new livestreaming platform in development. They are planning to let game developers get a share of revenue from having their games streamed. There are no details available yet, but here is a small announcement and an invitation for game devs to contact them.

https://medium.com/@benkeighran/when-broadcasters-make-money-game-developers-should-too-17184b03ccb2

No idea how many cents you could make to fund your favorite Quake editor's development with 24/7 mapping streams. I guess that might not be the intended use of this feature.

However, I thought it's interesting enough to share, in case you want to follow how they implement their idea in the future. 
 
I'm more interested in the fact I've been spelling 'caffeine' wrong all these years when I'm not caught by spellcheck. I before E except after C, my ass. 
Ciaffiene? 
 
Relevant 
Shambler: environments can be hostile without being empty repetitive and characterless, killes
Killes: no 
I Imagine Killes More Like 
 
No idea how many cents you could make to fund your favorite Quake editor's development with 24/7 mapping streams. I guess that might not be the intended use of this feature.

The game is Quake. The money would go to id/Zenimax. 
Ever Notice 
How dead it is on here on Friday evenings. 
Enjoy The Silence 
Hey, if it gets any livelier in here a funeral might break out! (queue cheesy drum roll.)

Seriously, I used to live next to a cemetery... 
 
People are having sex. With Shub-Niggurath. 
Drinking 
Is what they are doing I suppose 
Whaaht?? You Mean We Aren't All Mapping?! 
 
QueueMaster 
You must be from England...! 
@redfield 
A bunch of ppl mapping for dm4jam. This place might liven up a bit Monday or Tuesday. At least I hope so! 
Hooray! 
 
:( 
I've tried mapping for a little bit but I just can't get my head into and/or around it...

Still, I'll keep plodding on and I'll keep enjoying the great things you guys put out. :) 
 
Ha!

Storytelling in Quake is quite different nowadays. 
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