Yeah Berlin Can Be Cold
#30081 posted by
SleepwalkR on 2018/03/11 10:21:43
But the summers are super nice! If you ever make it here, let me know ;-)
I Was In Germany One Summer.
#30082 posted by
Shambler on 2018/03/11 10:37:58
The week started at 34'c, cooled down briefly to 26'c for a day or two, then went back up to 35/36'c. It was not the cold I was looking for.
Esreal
#30083 posted by
negke on 2018/03/11 10:40:15
Normally doors that touch (not necessarily only the brushes but also their bounding boxes) are linked. This means, for instance, on a door where one part moves to the left and the other part to the right, if the player approaches from one side, the other side opens as well, or if one side is blocked, the other one acts correspondingly (as opposed to one side opening while the other remains closed).
The "don't link" spawnflag makes each func_door an indivual entity independent of its surroundings and other doors it touches.
Unrelated to this is that a func_door with a targetname will not generate a trigger volume of its own so you must create a trigger_once or _multiple (or some other entity) to make it open. The "don't link" spawnflag has nothing to do with this.
Are You Sure? O:
#30084 posted by
Esrael on 2018/03/11 11:22:42
I tested just the "don't link" spawnflag again without any targetnames on a different simple test room, and it seems to me that the "don't link" flag on a func_door entity prevents the door from generating a trigger volume around itself; even if there is no other func_door touching the "don't link" door. It just doesn't budge. Perhaps you could try it out yourself, and if you can get the door to open itself with a "don't link" flag, I'd like to see the map. o:
Quake Soundtrack Babble
#30085 posted by mfx on 2018/03/11 19:50:11
Truth
#30086 posted by anonymous user on 2018/03/14 03:18:37
REtards
#30088 posted by anonymous user on 2018/03/16 04:39:24
It uses polygons + game is dark and brown + 1996 = Quake
Caffeine Offering Revenue To Game Developers
#30089 posted by primal (nli) on 2018/03/16 08:27:10
Caffeine.tv is a new livestreaming platform in development. They are planning to let game developers get a share of revenue from having their games streamed. There are no details available yet, but here is a small announcement and an invitation for game devs to contact them.
https://medium.com/@benkeighran/when-broadcasters-make-money-game-developers-should-too-17184b03ccb2
No idea how many cents you could make to fund your favorite Quake editor's development with 24/7 mapping streams. I guess that might not be the intended use of this feature.
However, I thought it's interesting enough to share, in case you want to follow how they implement their idea in the future.
#30090 posted by
Spud on 2018/03/16 09:31:12
I'm more interested in the fact I've been spelling 'caffeine' wrong all these years when I'm not caught by spellcheck. I before E except after C, my ass.
Relevant
#30092 posted by
megaman on 2018/03/16 14:24:29
Shambler: environments can be hostile without being empty repetitive and characterless, killes
Killes: no
I Imagine Killes More Like
#30093 posted by
SleepwalkR on 2018/03/16 15:34:50
#30094 posted by
mankrip on 2018/03/16 15:45:05
No idea how many cents you could make to fund your favorite Quake editor's development with 24/7 mapping streams. I guess that might not be the intended use of this feature.
The game is Quake. The money would go to id/Zenimax.
Ever Notice
#30095 posted by
Qmaster on 2018/03/17 01:37:50
How dead it is on here on Friday evenings.
Enjoy The Silence
#30096 posted by
Redfield on 2018/03/17 03:40:51
Hey, if it gets any livelier in here a funeral might break out! (queue cheesy drum roll.)
Seriously, I used to live next to a cemetery...
#30097 posted by
mankrip on 2018/03/17 06:44:23
People are having sex. With Shub-Niggurath.
Drinking
#30098 posted by
SleepwalkR on 2018/03/17 07:55:29
Is what they are doing I suppose
Whaaht?? You Mean We Aren't All Mapping?!
#30099 posted by
Qmaster on 2018/03/17 14:36:33
QueueMaster
#30100 posted by
negke on 2018/03/17 15:56:55
You must be from England...!
@redfield
A bunch of ppl mapping for dm4jam. This place might liven up a bit Monday or Tuesday. At least I hope so!
:(
I've tried mapping for a little bit but I just can't get my head into and/or around it...
Still, I'll keep plodding on and I'll keep enjoying the great things you guys put out. :)
#30104 posted by
mankrip on 2018/03/18 19:17:28
Ha!
Storytelling in Quake is quite different nowadays.