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Left 4 Dead 2
Most forums threads on this are pointless flame shit.

Not that I'm not expecting that here, but it'd be nice to hear some opinions anyway.

I'm enjoying the demo quite a bit - despite the shortness. The variety in just about everything is refreshing, as is killing a witch with a guitar to the back of the head.

My general impressions:

Tier 1 weapons are pretty lame, but they always were. At least now they feel more unique and suited to particular purposes.

Tier 2 weapons are great, without exception. The Spas auto shot is a laugh, even though it doesn't feel as powerful as the L4D1 version.

The changes to throwable weapons are pretty good overall - the pipebomb having a shorter range and the bilebomb outperforming it in the 'horde summoner' category being a decent modification.

Melee is dangerously fun - brawling typically gets you shot up by your team-mates. Kind of dissapointing that it doesn't seem possible to time a 'perfect strike' ie. 'Dead Stop' on a Charger. The big problem with the melee is the camera. Despite the HUD warning it's very easy (thanks to the blood all over the screen) to not know where your attacker is. It should be third person cam I feel.

The Jockey is great, his supposed ability to leap from survivor to survivor will cause havoc in versus.

The Spitter seems more at home in the enclosed areas of L4D1, but its only a map and a half in the demo, so we'll see. She also has the potential to be very nasty in Versus.

The wandering witch is ok I spose. Really I'd have liked to see a completely new non-playable, whilst keeping the original witch. Will be interesting to see if day/night affects how the witches behave.

The Charger is great - I wouldn't change anything, except maybe how light the ragdoll seems when he's killed. He often floats towards the team when killed in mid charge.

The various reskins to the original SI are businesslike. It'd be nice to see some proper reskins as well though, not just modifications /re-imaginings of the original meshes. Might cause some confusion but I doubt it - they each move in a very specific way.

The new health systems are generally welcome, although defib seems a bit pointless. The Adrenaline is much more tactical than the pills and very useful for the new style crescendo event.

AI Director2 seems pretty functional, although the demo maps don't seem to show it's ability to mix stuff up so much, although we have ended up wandering around in circles (in a good/terrifying way) a couple of times.

[Edited cos most people are playing the full now]
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I Like 
Game looks promising, but to me it's really impossible to judge without proper versus, cause that's always been where the game really shines. 
Apparantly 
Versus was the first game mode.

Problem with versus is you need to know the maps to play as infected - it puts alot of people off since whoever knows the map better wins.

Try

http://www.l4dmaps.com/

For L4D1 maps, if you haven't already. Coal'd Blood is great, Death Aboard quite good but could be better on level design, Death row is good, Night Terror is stupidly difficult, but has some nice themes (like Moria) Suicide Blitz is well made, but the rescue map is stupidly simple.

I tended to forget the crappy ones. Want to play the mushroom kingdom map though.

Melee weapons are great against hordes.

BSP remains the same AFAIK, I think what changes is the shader format. Stuff that gets broke appears as shiny silver - the sphere mapping.

Given the renderer change I'd guess a shader change is probably a given. But haven't done enough with source to know how flexible its shaders are. 
L4d2 Demo 
Just got around to playing it, just in single player mind, mainly so I could just take a leisurely stroll around and see what is new and different.

Was pleasantly surprised! The guns all feel great to use, especially the new magnum pistol. Melee weapons are great fun, and I couldn't help but burst into laughter as I looked back into a room and saw Coach with his trusty frying pan standing square in a doorway giving every last zombie a good battering.

Didn't really try any of the new pickups, but the boomer bile could be interesting. I guess whatever you throw it at get swarmed with zombies?

As for performance, I would say it runs at the same pace as L4D1 does on my ageing rig, which is great considering it looks 2 times as good!

Not to sure about the new infected yet, I guess it will take time to get to know and love them, the spitter seems incredibly weak, 1 or 2 shots and she dies! The Jockey is hilarious ("hey, I saw one of those little bastards!"). The Charger does what it says on the tin, but again it dies quite quickly!

Overall, I really like the game and will probably pick it up when it comes down in price. 
BileBomb 
That's it pretty much, but don't think it'll help against a tank - he just smashes the commons aside. The witch as well just charges straight through them to whoever threw the thing.

I find its best just to throw it at the floor. Think of it as a L4D1 Pipe Bomb that doesn't explode.

Also, it seems like the witch can now change targets, though I'm not sure what the trigger condition is, maybe before she's hit anyone. 
OK I Had A Blurt At L4D2 Last Night 
The demo obviously.
Enjoyed it but I kept getting what I thought was terrible lag all the way through. It would play fine for 30 seconds and then freeze for 6-7 seconds continuously.
So I played through the level with three random people, which was fun despite the terrible problem.
On exiting I found that Windows Firewall had been blocking it the whole time (grrrrRRRRR!!!!!)
So I then clicked on the "unblock" button.
Havent tried again yet..... 
So 
Is the demo public now or did you all pre-order? 
 
RickyT23 that is caused by Multicore Rendering (I believe.)

Go to video options -> advanced -> multicore rendering -> disabled.

BUT BE WARNED! There's a bug (or a feature) in the L4D2 demo that will TURN IT BACK ON EVERY TIME A LEVEL LOADS. So you will have to turn it off every time. 
New Gameplay Elements Seem Nice. 
I'm just a little disappointed the demo is so short. Could have been the entire campaign minus the finale... 
Ijed 
its unlocked for everyone now. I guess I have a crazy preconception that demos are for trialling the game before you buy =)

I should tell valve, as there might be others who feel the same way? 
Move To Other Pc Games 
please. 
Other Pc Games Thread? 
Yep.

It's a big kick in the FJ's when you dupe yourself into pre-ordering. And the second kick is when a week or so into sales they have a 50% off weekend. 
Although 
If I play TF2 I get to wear a hat...

...doesn't seem like what I was paying for.

Ok, now I'm complaining. 
Hmm 
50% off weekend? 
50% Off Weekend... 
Don't expect that any time soon really, but yeah knowing valve it will come eventually. 
L4D2 Interivews 
http://www.l4d.com/blog/post.php?id=3069

The last interview is with Dario Casali, you know, the old q mapper. :) 
Thanks For The Tip Zwiffle 
yeah that solved the problem! So L4D2 is fun, but the demo seemed a little short to me. 
Cunts. 
Thanks for all going and playing this while I'm stuck on a mate's fucking dongle @ 50kpbs because Virgin media are fucking useless cunts despite it being 2009 and well into the era of super-fast IT etc etc it still takes them 2 cunting weeks to get a phoneline installed and a further cunting week to get my fucking broadband set-up. CUNTS. 
Shambler 
You're taking it pretty well, if I were you I'd be raging up! 
BTW 
There's a patch that removes the awesome in about 24 hours. 
Hmm 
At least you can play it. Haven't tried the demo yet (only just got around to buying Machinarium), but I have a feeling it'll make my PC cough, stutter and finally collapse in a cloud of burning plastic :( 
It's Still 
HL2 tech - if you can play 1 you can play 2 I reckon. 
Multicore Rendering 
Zwiffle you can add a line with
mat_queue_mode 0
to your autoexec.cfg (create if not exists) in
steamapps\common\left 4 dead 2 demo\left4dead2\cfg and you won't have to toggle multi-core rendering every game launch. 
Shambler Quote Of The Year 
"I'm stuck on a mate's fucking dongle" 
I Played It. 
It's good. Looks good, runs smooth, more varied gameplay, is basically L4D+. That's enough for me 
Reminds Me 
I tried that mat_queue_mode "1" in the autoexec.cfg but it didn't work. I did find out that my graphics corrupting problem seemed to be related to turning multicore rendering off though. Whether that's just because turning it off midgame fucks it up or just because the game can't run without mcr I can't say. MCR stills freezes my game constantly for 5-6 seconds at a time.

Still bitter about it. 
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