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New Q1 SP Quoth: "Mainframe Mayhem"
Another base map, this time polished till my fingers bled! Be sure to have Quoth installed!

See the textfile for further information about setting it up correctly, and who contributed to this release.

Screenshot 1 Screenshot 2

Download (updated version 2)

And your demos are always very appreciated!
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Looks Great, Plays Ok 
Demo : https://dl.dropboxusercontent.com/u/33279452/daz_mfxsp17.rar
Skill 2. 4/9 secrets. 25 minutes.

Visually fantastic! Love the attention to detail with stuff like the hazard tape, wires, pipes and nice use of coloured light.

Game play was for the most part fine but theres a few things I disliked a lot. Number 1 was the constant back spawning of stuff behind the player. It's cheap! Especially when you telelport stuff in *directly* behind the player, multiple times! nonononono!

Another thing I didn't like was the final fight (Spoilers!!) there are 4 shamblers but hardly any cover to break LOS from where you push the button to activate. I got taken from 100hp + armour to 80hp before I even really found any cover.

I did get a bit lost in places as well, mainly while trying to find the way into the gold key room. I don't think the way the route opens from above in communicated to the player well enough. 
Very Nice Map 
Just finished the map, so here is a short "review".

The design is very nice, the progression is great, I never got lost, but it's not very linear either.

The textures are mixed perfectly, underground rocks combined with base and industrial textures create a great environment. A little more metal and less classic base textures wouldn't hurt, but then the map would become industrial and not base map :)

I played on easy and it was indeeed quite easy, enough amo and health, I only died just before the exit, that's because I rushed too fast and I was unprepared to face two shamblers. The second time I found the trinity artefact and I stayed on "high grounds", it was too easy :)

I found a huge bug, just before the "ride" to the exit almost everything turned gray, nothing was rendered, I had to go blindly further and slowly everything came back to normal, but loooking back I saw the same bug, like that area was not properly vised.

Another thing that I didn't like: the elevators, I always check underneath them for secrets, so I didn't like that I had to call them back and the button was almost always too high when I was unedr the elevator that went up without me.

That's all for now, great map, but try to fix that bug at the end - I played in fitxquake 0.85, parameters: -heapsize 128000 +gl_clear 1 -width 1920 -height 1080 -bpp 32 -game quoth 
Getting Bugs 
Mh's engines lock up. Fitz works but textures are all out of wack. Does it need some special treatment? 
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