#1 posted by
metlslime on 2009/01/15 08:48:12
Fitzquake will give the doom glow palette
Translation: fitzquake reveals the fact that these textures have lots of accidental fullbrights.
Removing Fullbrights...
#2 posted by
than on 2009/01/15 11:16:36
you can remove fullbrights from a texture by using loading it into texmex with the "use fullbrites" option unchecked in the workspace tab in the preferences. Then, if you want to use the texture in another application you can just copy the texture out from texmex and past it where you need it. I think there is an export option too if you need to save it to a file.
There are a fair few dodgy fullbrights even on the Quoth monsters :( Thankfully, they are not all that noticeable.
Very Good
#3 posted by gb on 2009/01/15 17:21:55
Very cool Madfox. Perhaps include the doom shotguns patch (and the original door sound)?
Monsters are pretty good, although some are too small or too big compared to the others. For example the mancubus is a little short :) Also, their HP are obviously too high (or the weapons are too weak).
To see which textures have fullbrights, software quake will always tell you. :)
Maybe use the original fireball sprites for the Baron of Hell?