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RemakeQuake
This is a thread about a project currently underway to remake Quake one.

It involves upgrading what exists already in order to play and look better or at least differently in all probable situations and enhance what is already there in this great game.

So we're remixing all the maps, monsters, and the player.

A specific engine in order to solve long-standing issues isn't out of the question, the main concerns being cross-OS support for features that should be common, like entity alpha and multiplayer. These things exist in various forms, but there's still no standard, at least today.

There's a great wealth of resource on this board - the one thing that doesn't exist here is apathy.

So, we're fishing for contributors. If you can make a map, animate or code and want to see this monster through to its conception then you're on the team.

Over the next few days I'll post info on what currently exists, and where it's headed.
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New Monsters 
As an idea of what's completely new:

Axe Grunt:

Partially ripped from Concentric Devastation, but much less of a knight. He gets close and smacks the player about, but dies just as easily as a grunt. A priority target.

Berserk Ogre:

Two chainsaws, no ranged. A slower fiend, maybe, but deals damage if he manages to close the distance that will put most players into the red very quickly. Most players being the ones without red armour.

Vomitus:

The one feature thing from Qtest. Acts like an undead tank. Wanders about, vomiting bile at the player, deflating if wounded, reanimating like a zombie later on. Is a bit easy to kill with the replacement close combat attack, so is waiting on his own 'devour' melee option.

Genuinely new monsters are a bit of a red herring for this project, since the goal is to enhance the original.

Even so, everything is considered. Before being binned as a distraction - my own schemes usually dying before they reach a keyboard. 
This Is Cool 
looking forward to your updates. I'll post the link you gave me a little while back:

http://qexpo.tastyspleen.net/booth.php?id=167

Those are out of date no doubt, but people might want to take a look anyway. 
We Will Need 
A graphics artist as well.

No cover it in filters crap, which I know is not your system - so good. Anything that feels right and works.

This is a Qcommunity project. 
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