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Din: See John Romero's own Twitter

R00k: The Ogre is clearly inspired by Leatherface from the Texas Chainsaw Massacre movie series. His grenade launcher is even shaped like a hammer which is the second main weapon that Leatherface uses. Source

So, at some points during the development, the ogre had:
- horns
- shield
- axe
- hammer
- nailgun
- grenade launcher

And the game manual also mentions him carrying a sack of grenades. 
 
sack = backpack that the ogre drops, I guess 
 
IIRC, the player's Axe weapon comes from an earlier Ogre model. Probably that's why it's so gritty and covered in blood unlike the other weapons.

Also, the Ogre is still holding a nailgun in his final model. That tiny weapon is way too small to fit even a single grenade, much less launch it. They must've switched fron nails to grenades because dodging nails is rather hard and would feel too much like hitscan. 
Iriyap 
the Ogre is still holding a nailgun in his final model. That tiny weapon is way too small to fit even a single grenade

Well, its design was based on realistic nailguns then, instead of being based on the nailguns that the player carries. This would also explain why it looks like a hammer. And I also agree with this after looking at the ogre's gun skin - that's definitely not a hammer. 
Wow! 
Look at that ogre! No wonder the manual says he's 9ft tall! Looks scary awesome.

https://twitter.com/Triang3l/status/280213344592461826?s=17 
@mankrip 
Well, the player never gets to use a single barrel nailgun, so we could assume that's what it looks like.

Here's the Ogre model skin:
https://vignette.wikia.nocookie.net/quake/images/e/e3/OgreTexture.png

The two strips on right must've been used for his horns. 
Iriyap 
Those screenshots are vertically stretched.

Here's them with the correct aspect ratio
Wasn't Me Who Posted Those, But... 
Whoops 
I was actually replying to #29850 in my last reply.

Here's the original source for these screenshots
Yes, and I just corrected the image aspect of those screenshots to 4:3 square pixels, since Quake was developed for 4:3 CRT monitors with non-square pixels. 
 
test 
Monkeying Around In Darkplaces 
day scene
night scene (this one's cooler)

I was watching some Sea of Thieves gameplay this evening and felt compelled to play around in DP/q3map2. I grabbed a couple textures from google and slapped these together. Granted there isn't much going on in those shots, but performance is pretty good (around 400 fps @ 1080p).

I'd like to make a pretty, cheerful and humorous adventure game someday. All this time in gloomy crypts and mournful ruins has me longing for some levity :/ 
 
that nighttime skybox looks cool, the clouds are very stylish/cartoony. 
I'd Like To Make A Pretty, Cheerful And Humorous Adventure Game Someda 
Brightly lit egyptian / ikwhite theme Q1 SP full of murderous monsters and brutal carnage?? 
Both Of Those Look Very Cool 
 
 
@metl - yeah, it's sweet. I think I got it and some others from the unity asset store for like $5.

@shambler - I was thinking more along the lines of a 'pirate' themed, semi open world shoot n' loot with a Blizzard-esque aesthetic. This is actually something I've wanted to do for a while now.

@nitin - I think so too. I'm a sucker for bright colors and video game water. 
Killpixel. 
So Assassins Creed Black Flag meets Torchlight 2 from an FPS perspective. Something for your forthcoming game engine..... 
Just Sayin' 
I'd play the shit out of a Quake map pack / TC in a cartoon fantasy style like Torchlight or other lighthearted RPG's.

I think hand painted textures like this would work pretty well:
https://9thknight.deviantart.com/art/Painted-Tiles-466379311 
@killpixel 
Go for it. Seems that whatever you touch turns to awesome. Looking good. 
 
@shambler - TL2's light rpg elements would fit well in an old school fps with a little more streamlining imo.

@iriyap - same here.

@qmaster - thank you, good sir! 
About The Ogres... 
Looking at the ogre art/models above I am reminded of a custom ogre that is Madfox's excellent Fourfeather:
https://www.quaddicted.com/reviews/fourfeather0.html

The new ogre in this map does seem to resemble these models, I wonder is it an original or are these models available somewhere - Madfox? I'm going to guess he made it because of all the other custom stuff in the map (Bender!)

Also,
@killpixel - looks awesome. For some reason the art style in those videos reminds me of the Rayman universe. 
@Redfield 
To answer my own question, it seems that in the readme for Fourfeather the ogres are based on the ones in QuakeTest with some modification. So it is indeed a model of an alternative ogre design. A cool piece of Quake history. 
Merry Christmas 
Hope everyone is well, has a full belly and some nice presents I’m good company. 
In Good Company 
God dammit. 
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