News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Haha 
I converted a doom 3 model to an md3 and dropped into darkplaces. Pretty cool! I've always admired doom 3's models and animation, it's fun to finally know enough the play around with them. 
Argh 
ya bite off the arm/leg!
me gib the scratch off a dangerous creature. 
 
Thats dang creepy. Cool. 
I Don't Remember This Monster At All! 
I guess it shows how much I care about the game... 
 
the level was probably too dark to see him. 
Rekt. 
 
A Look At Unreal Rendering 
https://interplayoflight.wordpress.com/2017/10/25/how-unreal-renders-a-frame/

It's an overview of Unreal engine's rendering by studying how a frame is processed (using RenderDoc). It should be interesting to those who want a peek under the hood of a modern graphics engine. 
 
Shit Tune, Got A Dark Glitchcore Remix? 
 
 
Maybe I do

11 minutes with a MIDI file... 
LOL. 
I got totally beat there. GG! 
Kind Of An Out-of-left-field Question, But... 
...anyone know of a good archive of RAMSHACKLE (the site that gave the TrenchBroom editor its name)?

The bit7.org link that Frib posted in the TrenchBroom thread is dead and apparently intentionally excluded from archive.org. And any other bits of RAMSHACKLE that I can find around the web (e.g. at quakewiki.net) are incomplete. Probably defeated by the fact that the site originally used a Java app for navigation.

Even the archive.org coverage of the original site is missing most images and probably other stuff: https://web.archive.org/web/*/http://www.planetquake.com/ramshackle/full/*

Got an urge to revisit it and it's kind sad if it is really permanently gone. 
New Enforcer Model 
Some Jokes From Reagan 
 
looks like the Breen of Star Trek ukyou 
Pyrogx 
im fine with it 
Down? 
 
Better Have A Beast Machine When Playing Quake Champions 
because fire rate is linked to frame rate
 
WWWAAAAAAATTTTTTTTTTTT 
Yup 
Q:C is unfortunately sort of a dumpster fire on the coding side due to the outsourced development, which is a royal shame because the actual gameplay is typical fun Quake but there's so many naggling performance and networking issues plus a slowwwwwwwww balance change schedule. 
@Preach 
Preach had mentioned on his wordpress page that QME has an "undo" feature.
Preach, I've tried ctrl-z in the 3d view and it doesn't work on either version 3.1 or 3.0. How does this work??

Here's a link to the page where he mentions it:
https://tomeofpreach.wordpress.com/2012/12/31/in-defence-of-qme/

Thanks. 
3 posts not shown on this page because they were spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.