WarrenMarshallBiz.
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#29755 posted by anonymous user on 2017/10/08 02:29:07
Join us in #weaponsfactory
https://discord.gg/zpx7Krz
Help bring back weapons factory!
Attn Quake Mapping Newbs
Ugh, When Does This Become Spam I Wonder?
#29759 posted by
Qmaster on 2017/10/16 04:32:24
The 2nd And 3rd Time It Already Happened ;)
#29760 posted by
Shambler on 2017/10/16 20:35:38
#29762 posted by
PRITCHARD on 2017/10/18 14:51:46
This should be the new copypasta shitpost for this forum.
#29763 posted by
muk on 2017/10/18 17:00:32
Whatd you say about me you little shit? Ill have you know I'm in 19 Quake discord servers.
#29764 posted by Flint on 2017/10/19 00:55:08
Hi, guys!
Is there a way to slow down or speed up a demo playback in engine (so fps stays consistent)?
Quakespasm
Has a host_timescale variable in console.
#29766 posted by Flint on 2017/10/19 04:53:00
Thank you, onetruepurple!
Demakes
#29769 posted by
starbuck on 2017/10/20 13:36:55
i love that, and such a nice touch to have the cover art in a playstation box or whatever. Bioshock was the best of those i think!
Those Demake Are Insulting Retarted
#29770 posted by anonymous user on 2017/10/21 05:12:41
Haha
#29771 posted by
killpixel on 2017/10/24 03:53:07
I converted a
doom 3 model to an md3 and dropped into darkplaces. Pretty cool! I've always admired doom 3's models and animation, it's fun to finally know enough the play around with them.
Argh
#29772 posted by
madfox on 2017/10/24 05:18:34
ya bite off the arm/leg!
me gib the scratch off a dangerous creature.
I Don't Remember This Monster At All!
#29774 posted by
Mugwump on 2017/10/25 17:21:30
I guess it shows how much I care about the game...
#29775 posted by
metlslime on 2017/10/25 20:28:05
the level was probably too dark to see him.
A Look At Unreal Rendering
#29777 posted by primal (nli) on 2017/10/26 11:59:28
https://interplayoflight.wordpress.com/2017/10/25/how-unreal-renders-a-frame/
It's an overview of Unreal engine's rendering by studying how a frame is processed (using RenderDoc). It should be interesting to those who want a peek under the hood of a modern graphics engine.