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FTE has a built-in modelviewer which naturally supports all the formats that FTE supports (as well as all the extra support stuff like .framegroups files and shaders).
use either the modelviewer command or use the dir command (eg: dir progs/*.mdl) and then click one of the listed files (which works for a few filetypes, not just models).

or there's noesis, which has some export functionality too.

or you could even write some modelviewer feature into that mod you're working on. 
Thanks Spike! 
Don't know why I didn't think of that. Hmm... a devmode_modelview 1 consolevar that let's me "attack" any model to change it's skin and show it's precached gibs and their corrresponding skins above it would be quite handy. 
Mugwump 
mug, would you like to join the gang on terrafusion discord? https://discord.gg/NJ8sKQf 
Spy 
Thanks for the invite! 
Is There 
An entity definition from fgd converter? 
Whenever A Mod Gets Around To Looking At It 
Could they please add Beta to the title of my Keep mod news post. It's incomplete, hence only 0.2 instead of 1.0. 
 
Yesterday marked 1 Year on func_ for me. 
Happy Anniversary! 
Unless... why the blank face? 
 
time flies, etc etc 
 
From the Mark V thread:

#1727 posted by NightFright [78.43.230.157] on 2017/09/12 07:59:40

These days, mappers are doing everything to push Quake map specifications beyond any previously known limits.


I was thinking just that the other day and realized it echoed how id used to force the hardware manufacturers to push the technology forward with each new release... 
GOG Directories? 
Working on tutorials for Quake mapping.

Does GOG put games in specific directory like Steam does? Can you select where it goes? I want to be able to tell newbs where to find their pak files. 
 
Typically in the "GOG Games\Quake" folder on some drive.

BTW are you aware of http://neogeographica.com/site/pages/tools/quakestarter.html ? That's my own little newbie-assistance project. (Which includes some automated attempts to find existing pak files.) 
@Johnny Law 
No looks good gonna read the whole thing on my lunch break today... interesting.

And thanks for the heads up about GOG. I didn't really want to buy Quake a third time. Wait, actually i got it for free at QuakeCon when q1 came to Steam they gave us all codes. SO I guess I am still using my WinQuake CD assets. :)

Just noticed your Steam Controller for Quake setup. Nice! 
-hipnotic -rogue -game <modname> 
Does -hipnotoc do something cool for .gravity to work on individual entities? My trigger_setgravity and item_antigrav_belt entities do nothing.

Is there a specific file in the engine code that details what happens for WriteByte when using -rogue. I get wierd errors when using either -hipnotic or -rogue in my Keep mod but I'm also using very different IT_WHATEVERs for self.items and self.items2. 
Nevermind The Gravity Question 
The Rubicon ladder code in PlayerPrethink was setting self.gravity to 1. 
Miss Boobies 
there's a channel , come join us https://discord.gg/NJ8sKQf 
 
All Q2CTF Communities are now idling on Q2CTF Discord L-Fire LMCTF Expert CTF and Railwarz - https://discord.gg/3XXtaMC 
What Was The Font 
used in Rubicon textures? 
 
Rubicon 1, the terminator font (some version of it)
Rubicon 2, microgramma extended bold 
Thanks Metl 
If you or anyone else can remember the exact version of the Terminator font, it'd be nice. 
 
well, it was like 19 years ago... I just downloaded one of those free fonts that said it was the terminator font. I remember there was more than one and they were not all the same (some letters like the 'A' were different.) You could probably just download a bunch of them and see which ones look closest. A quick google brings up one font called "Terminator Two" which could be it, but maybe not. Another good way to tell them apart is the numbers look different in the different versions available. So find the one with the matching numbers.

Fun fact, I have actually made a new font from scratch about 5 years ago to use for rubicon 3, which is kind of a hybrid between terminator and micgrogramma. Of course rubicon 3 doesn't exist, but this font still does.

Also, when I was making that I did some research and found that the terminator logo was adapted from a font from the 70s called "China" owned by VGC. There is also a recent commercial font called Changeling Neo based on China, but with lowercase letters added. But it's not free and of course it wasn't the one I used for Rubicon 1, if that's what you're trying to track down. 
Well, 
thanks for the detailed explanations. If a RRP 2 ever gets going, it'd be cool if the guys involved could use that new font of yours. 
JF3 Confirmed 
 
Font 
You could always try https://www.myfonts.com/WhatTheFont/

It's kinda fun actually. 
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