PS Forever...
#287 posted by
JPL on 2017/04/20 22:20:07
... got PS1 and PS2 and.... after that I switched to PC... and no I even do not have PC (plugged) anymore (still in box after house change..
Kids have a Wii... quite fun, even for FPS (tried CoD World at War), but lacks of "pixels"..
Tried X-box 1 once... (Halo..) been disappointed to be honest..
SnapMap
#288 posted by
Jago on 2017/07/16 23:38:37
So, has anyone ever made something with SnapMap that isn't a total joke graphics-wise? I am looking at screenshots and videos and I am struggling to find anything that looks better than very mediocre Quake maps of 10 years ago, let alone the good Quake maps of today.
Update 6.66
#289 posted by
killpixel on 2017/07/20 19:28:35
Fuck yes, finally! This update brings a number of improvements that were sorely needed. My favorite: practice mode. Finally, I can walk around the map alone and just admire the phenomenal art and level design. It's like Christmas. So yeah, that's what I'll be doing all afternoon.
Now if I can just get my hands on a noclip command for SP...
!!!!
Finally, I can walk around the map alone and just admire the phenomenal art and level design. It's like Christmas.
I've been wanting this since Doom 3 was released. Awesome news.
Doom 4 2 Looks Awesome BTW
#291 posted by
Kinn on 2019/06/10 15:57:14
It has actual architecture, seriously, look up the recent vids on the youtubes.
Also - they are using good monster designs this time that are completely faithful to the Classic Doom monsters.
Check it out, and make sure you have a towel/pillowcase/sock to hand for spunking into.
Doom 4 2
#292 posted by
Cocerello on 2019/06/10 16:28:24
So far looks good.
It is just me that the ''medieval'' parts remind of WoW aesthetics, mixed with a bit of Quake 3?
Doom 4 2 Looks Gorgeous And Good And Perfect
#293 posted by
Drew on 2019/06/10 23:19:56
#294 posted by
Kinn on 2019/06/11 14:56:14
It is just me that the ''medieval'' parts remind of WoW aesthetics, mixed with a bit of Quake 3?
It's really just "space medieval", of a style most famously associated with Warhammer 40K.
Take recognisable medieval styles (e.g. Gothic architecture) and instead of fashioning them out of stone, fashion them out of "hi-tech" panels and greebles and whatnot.
It doesn't really make much sense, but I like the fact that the forms resemble nice architecture as opposed to everything being just a mess of pipes and crates.
In My Eyes
#295 posted by
Cocerello on 2019/06/11 16:43:50
is far removed from Warhammer40k´s aesthetics, which is grim dark gothic with more spikes the newer, no matter how much back i go into the universe, and this to me looks more like bright clean-looking gothic, but i will take another look to see if i notice the same as you.
Doom 4 2
#296 posted by
Shambler on 2020/12/08 18:57:05
Played it, got used to the faff, marvelled at the graphics and amazing backdrops, wrote a guide to getting used to the bollox:
https://teamshambler.blogspot.com/2020/12/doom-eternal-real-talk-guide-to-dealing.html
Yes several months late. Apply for refunds at the usual address.
"This is not the straight up action shooter you're looking for..."
Alec Guinness couldn't have said it any better.
You'd think a concept like "make a Doom game in a modern engine and add new monsters, environments, and backstory" would be a simple enough task, but no... Mission creep set in, and it became "fill an already cluttered FPS with every non-Doomy idea that comes into our heads."
OCRUD (Obsessive Customization Requiring Upgrades Disorder) is a disease of modern games which has no place in Doom. A Supershotgun should feel like a FRIGGIN' SUPERSHOTGUN from the time you first pick it up, not be nerfed to the point of useless until you purchase upgrades for it (though I did like the grapple hook thingy.)