Lunaran For President
#273 posted by mwh on 2008/09/03 01:21:12
Zwiffle For Vice President
#274 posted by Zwiffle on 2008/09/03 04:13:14
...
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I DON'T THINK SO, SISTER
Oh Yeah
#276 posted by Shambler on 2008/09/03 10:45:35
I forgot the damage """feedback""" in Q3A was TOTALLY CUNTED UP. Guess I've successfully blocked out of my mind the horror of: Damage feedback where the on-screen intensity of the feedback correlates solely to how much health you have left, not to how much damage you've taken. I.e. if you had 20 health left and took 2 damage, you got MORE damage feedback than in you had 100 health and took 50 damage....despite the latter being far more serious damage and change in your health situation.
Can't believe they did that and can't believe players found it at all acceptable.
#277 posted by [Kona] on 2008/09/03 13:12:39
the ut weapons were a bunch of arse. that's why i preferred q3a.
Shambler
#278 posted by Lunaran on 2008/09/03 14:33:08
Doom3 did it exactly the same way, including the big red decal right in your face, only with the horrible view kick angles to boot. Honestly, I couldn't really believe you found that at all acceptable.
So is "damage feedback" really why the entire game, engine, and custom map scene of Q3A is completely worthless to you?
Lun
#279 posted by nitin on 2008/09/03 14:35:46
more tolerable in sp IMHO.
Well
#280 posted by bambuz on 2008/09/03 14:51:58
Q3A sucks because the feel is like you're controlling the guy with thin rubber strings. QW in comparison is crisp, solid and smooth. Like you were on the server physically.
Of course most of the Q3A maps are huge open spaces too and the players move pathetically slow. So no movement, just rail aim. The sophisticated ballet that is QW is missing as well.
Haven't played UT.
I have no hope for mainstream FPS games anymore. On the other hand, if you want a business hint as a small developer...
Hmm
#281 posted by nonentity on 2008/09/03 21:14:34
To start with; I liked both Q3A (after patching/CPM) and UT. I mapped for Q3 because I prefered the engine.
But, Q3 out of the box was a pile of shite. Everyone seems to be forgetting how much has been patched by OSP/CPM (which arose for Q3 rather than UT not due to superior gameplay, but a superior engine for modding).
Q3A was a more balanced approach to competitive play and in that regard I think it succeeded.
Armour that ticks down? No different grades of armour? 125 spawn health?
If I wanted to play a game based around moving as fast as possible and passing certain points at the right time (that'd be running all the armours because of the armour tick down) I'd play a racing game. Q3 is supposed to be a shooter, and frankly UT had way better combat, the dodging/double jumping, while useless for running around the map very fast, made for much more exciting and skillful combat situations.
I play these games to shoot things, not to see how fast I can trick jump around a map. I imagine Shambler does the same, hence the Q3 hatred.
And as for a majority of caffeine wired ADHD kids telling me how an entire genre should work because "that's how pros should/do play", see the critisms of the Painkiller design in the PC games thread...
Hmm
#282 posted by nonentity on 2008/09/03 21:16:00
Damn, I meant minority, not majority (ofc).
I was so proud I managed to make that post without personally insulting anyone I forgot to proof read it :(
Meh
#283 posted by Kinn on 2008/09/03 21:42:15
yeah I always thought UT as a boxed product was far superior to Q3A. I'm not talking about which game is more "pro", or what had the best community-made content.
Bit weird to think those games are nearly a decade old now.
Nice thread about Doom 4 btw.
Eh?
#284 posted by Shambler on 2008/09/04 00:35:23
Are they making Doom4??
Sweet dude!
Id Or Eye-dee?
#285 posted by [Kona] on 2008/09/04 00:54:11
they're too busy making a racing car game. id owe me their souls for that.
"ihdd"
#286 posted by Lunaran on 2008/09/04 04:28:34
one of the guys that used to be at big rooster worked at id a long time ago (like wolf3d ago) and said even back then they'd joke about renaming the company "It isn't fucking I-D-software software"
they probably shouldn't have capitalized both letters.
Of Course...
#287 posted by metlslime on 2008/09/04 04:30:04
they haven't even been consistent on the capitalization. Seems like they've been ID, Id, and id.
Actually
#288 posted by Lunaran on 2008/09/04 05:32:57
and iD :)
If They Changed Their Company Logo
#289 posted by HeadThump on 2008/09/04 05:57:13
to something, like:
Take the lid off your id, and blow some shit up
There would be no problem.
#290 posted by [Kona] on 2008/09/04 07:53:57
i always thought it was I.D., until i watched a video with that long haired fabio (todd hollenstead) the other day calling it ihdd. what the fuck is an id anyway.
ok so i just looked it up...
Id, ego, and super-ego are the three parts of the "psychic apparatus" defined in Sigmund Freud's structural model of the psyche; they are the three theoretical constructs in terms of whose activity and interaction mental life is described. According to this model, the uncoordinated instinctual trends are the "id"; the organised realistic part of the psyche is the "ego," and the critical and moralizing function the "super-ego."
more pointless knowledge :)
You Mean
#291 posted by Lunaran on 2008/09/04 15:05:45
Take the lid off your id, and blow up some shid
(all our games cost forty quid)
(check them all out in this brand new vid)
Oh No He Didn't
#292 posted by Lunaran on 2008/09/04 15:06:02
oh yes I did
Lun's Shameless Bid
#293 posted by bambuz on 2008/09/04 15:13:46
never getting rid
of his life as kid
acting age mid
OMG - He Said "Quid"
#294 posted by RickyT33 on 2008/09/04 15:18:24
Do I sound like a flid?
#295 posted by Spirit on 2008/09/04 16:12:01
where did lun-aran hid'?
down there in the pit,
wrestling with a brit
who quite looks like a twit
Shit
#296 posted by ijed on 2008/09/04 17:52:55
OK That's It
#297 posted by Zwiffle on 2008/09/04 20:11:40
I hereby cancel Doom4 just to get you all to shut the fuck up.
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