Agreed
I think this release will be huge for our community.
Rotating 2D View?
#2940 posted by Razumen on 2019/03/13 08:03:10
Is this is secret feature or a bug? It's happened a couple of times now while I've been editing but not sure how.
I Don‘t Know What You Mean
How does it rotate? Did you take a screenshot?
TrenchBroom 2019.4
As If It Was Rotated 180°
#2943 posted by Razumen on 2019/03/14 01:47:29
I'll take a screenshot and create issue if it happens again, as I'm not quite sure how to reproduce it yet.
Oh, I Was Using 2014.4 RC1
#2944 posted by Razumen on 2019/03/14 01:49:47
I'll update and see if I can repro it.
#2945 posted by buck on 2019/03/14 16:44:30
I'm using Trenchbroom for my UE4 game and I just wanted to say thanks to you SleepwalkR. This is the most intuitive and fun map editor out there. The fact that its open also allows me to tweak stuff to my workflow and it works great.
Thanks!
Glad it is helpful to you!
TrenchBroom 2019.5 RC 1
https://github.com/kduske/TrenchBroom/releases/tag/v2019.5-RC1
Adds support for ASE models, greatly improves model loading times, you can now click the model to select an entity. Also fixes an out of memory problem on Windows when opening a lot of large pk3 files.
TrenchBroom 2019.5 RC 3
Textures Not Shown In Browser
#2950 posted by MilkeyWilkey on 2019/04/14 13:21:39
Hi. just installed a fresh version on win10 and created a new q2 map, but textures are not shown in texture browser, only black squares with names. any suggestions on that?
#2951 posted by MilkeyWilkey on 2019/04/14 13:57:14
looks like this bug is only in 2019.5 RCs, 2019.4 works fine
TrenchBroom 2019.5 RC5
TrenchBroom 2019.5 RC6
There was a bug that would result in TB not reading its preferences. RC6 fixes it:
https://github.com/kduske/TrenchBroom/releases/tag/v2019.5-RC6
TrenchBroom 2019.5
Adds ASE support, better rotate handle and visual improvements.
Get it here:
https://github.com/kduske/TrenchBroom/releases/tag/v2019.5
Bug Report
#2957 posted by Reyond on 2019/06/05 00:26:03
Hello, I am working on one map in q3 format. I updated TB (sorry, I do not remember which version I had before). Now when I open the map it just crashes. And here is the crash file:
OS: Windows 7 (build 7601, Service Pack 1), 64-bit edition
wxWidgets:
wxWidgets Library (wxMSW port)
Version 3.1.1 (Unicode: wchar_t, debug level: 1),
compiled at Feb 18 2018 18:36:35
Runtime version of toolkit used is 6.1.
GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 3.3.0 - Build 8.15.10.2712
TrenchBroom Version: 2019.6
TrenchBroom Build: v2019.6 Release
Reason: std::exception: bad allocation
Stack trace:
I renamed the textures folder so the editor could not find it and now the map can be opened! After that I disabled all texture collections on the map and I gave the correct name for textures folder so editor could find it. After I add one texture collection by one and in one moment the map crashes again. I dont know how it works. May be the editor has some limitations for allocated memory. How can I fix that?
#2958 posted by
ericw on 2019/06/05 07:40:18
Can you post the map that crashes at
http://github.com/kduske/TrenchBroom/issues please? Using any
.pk3's with third party textures or all stock q3 textures?
Yes Post An Issue Please
I suspect you are loading too many texture collections and run out of memory. Please also post your machine specs such as how much memory it has.
Reply To Ericw And SleepwalkR
#2960 posted by Reyond on 2019/06/05 20:30:40
Hi! Thanks for reply!
In editor I am using textures, which are located in folders, and I dont use any archives for editing maps. I am using my own textures. I thought that the problem can be in one of the textures (may be format is incorrect or some texture crashes the editor by some other reason). So that would mean that some of my texture catalogues contain the "problem" texture and I tried to find it. But each catalogue (folder with textures) can be opened freely without any crashes. But if I try to open more than 3 texture collections the editor crashes. Seems like the problem is in allocated memory
My laptop is 7 or 8 years old but I dont think that it has not enough memory to open the map. I have 8 gb of RAM, intel core i-7-3600 processor and Geforce 650m (idk if this information is needed).
I wonder if there are some limitations for the RAM that can be used in editor? If yes, how can I change it?
How Many Textures Are You Trying To Load In Total?
Also Can You Give A Total Of The Disk Space That These Textures Occupy
Textures
#2963 posted by Reyond on 2019/06/06 13:02:36
Textures occupy 465 mb of disk space. There are 1034 textures in total