TBH
#29551 posted by
negke on 2017/08/16 23:40:48
Travail jam wouldn't be an inspiring theme except for reasons of name-dropping. Could be either semi-realism style of the first episode which most people seemed to dislike for unspecified reasons, or DKTe3 theme with grindy horde combat which could then be called DKT jam right away.
Uber Mod (The Keep Mod)
#29552 posted by
Qmaster on 2017/08/17 00:45:51
Getting closer to a pre1.0 release.
Uncompleted Tasks:
• Readme (at 30%)
• Archive map
• At least one of these unfinished maps that make use of the mod:
-▪"" (Egyptian Coagula map)
-▪"Subterranean Mine" (Large tech base/factory)
-▪"" (Egyptian pyramid insides)
Future plans:
• Uber map (no peeking! no hints! Keep rearranging too much anyways)
• Uber episode:
-▪Still mostly in planning stages
-▪Considering making a collaborative community project...not sure how well I can "corral" peoples' efforts toward my overall vision and pacing from map to map. Prerequisite is to finish the plan and compile into a master project guide with theme notes for each map along the journey path, encounter ramp up pacing and new enemy schedule, and weapon release timings.
Command Line
#29553 posted by
sevin on 2017/08/17 02:39:40
Is there any reason not to use -hipnotic? Does it do anything besides itemize the HUD? Are there any other useful arguments to use with every launch?
My command line in SQLauncher currently looks like this:
-hipnotic -height 1080 -width 1920 -fullscreen
Standard Id Would Look Strange Or Give Errors
#29554 posted by
Qmaster on 2017/08/17 02:41:43
Travail
#29555 posted by yhe1 on 2017/08/17 05:34:25
Actually I was just thinking the riot controller, mechs, and the Scrag Queen.
I thought there was an attempt to port the Scrag Queen to AD so there could be a pair?
#29556 posted by
Mugwump on 2017/08/17 05:50:41
semi-realism style of the first episode which most people seemed to dislike for unspecified reasons
Aren't these reasons precisely said semi-realism?
port the Scrag Queen to AD
That would be the Nour in ad_zendar.
Über Mod
Looking forward to it.
Permanant Tutorials Thread?
#29557 posted by
killpixel on 2017/08/17 19:42:27
people drop some good ones here now and then, such as
flp's quake modeling tut but they get lost in the general abuse thread over time. I've also amassed a ton of tutorials that others could possibly find useful. Maybe a dedicated thread where people can post links to tuts in a clean, clearly labeled manner is a good idea? I feel like it could be a good counterpart to the mapping help thread. Thoughts?
@killpixel
I second that. I am in the process of writing video tuts for TB2 and a perm thread here would be super helpful.
Finlandia.
#29562 posted by
Shambler on 2017/08/19 18:28:01
Can someone msg Fric and give him a completely hetero balls-not-touching man-hug out of respect for the stabbings in Turku (I can't get on discord atm). Ta!
Blind Quake Playthrough
#29563 posted by
killpixel on 2017/08/20 02:43:38
https://youtu.be/-uhZqQ3X0Pc
it's interesting to see how quake plays the first time.
MFX!
#29564 posted by
Mandel on 2017/08/20 11:58:46
mfx, may I ask you to send me an email? I'm trying to mail you but it seems the address I have is invalid.
Same!
Been trying to reach you since about late June.
#29567 posted by
Qmaster on 2017/08/21 19:14:59
Whoever said the Q symbol was an eclipse with a spike in it is full o crap. It would need to be an eclipse with something smaller than the moon.
It Is
The moon occluding my giant left nut.
INACCURATE
#29571 posted by Tronyn on 2017/08/23 08:38:23
Where's the NIN logo?
#29573 posted by
Mugwump on 2017/08/23 16:30:03
Where's the NIN logo?
Not on battery ammo.
Heh Good Point
#29574 posted by Tronyn on 2017/08/23 19:44:44
Nine Inch Cells...
Rekt.
#29575 posted by
Shambler on 2017/08/23 19:50:51
Tronyn try playing some Quake :P
Or making an Id-size vanilla quake map for lolz.