Quake 3 Bug
#2933 posted by Reyond on 2019/02/13 20:37:08
I am sorry, may be I am just stupid but seems like I found a strange bug. When I open quake 3 .map in TB and then save, it turns into quake 1 map (I use windows version of TB 2019.3). I asked few people to do the same on their PCs and they have same bug. Seems like TB converting quake 3 maps into quake 1 format when it opens it.
Also Quake 3 Bug
#2934 posted by Reyond on 2019/02/13 21:24:24
Also wierd bug. Not all md3 models are displayed in TB. Check it out, here are some models that I use:
https://drive.google.com/file/d/1bc81Dhe8Twj02pVVvaMhC0HuH6j-6QgG/view?usp=sharing
Wad3 Textures
#2935 posted by Reyond on 2019/02/13 21:59:25
Seems like wad3 textures can not be loaded in TB
Q3 Maps
As per the output in the log, TB does not fully support Quake 3 maps. Quake 3 maps are Quake 2 maps with two additional structures: Patches and brush primitives. Neither are supported, so when you save a map, these structures will be lost.
TB also won‘t display models that consist of multiple md3s that are connected by tags, or models with external skins.
The Quake 3 config expects tga, jpg or png textures. WAD3 is a Quake 1 thing, if you want to use it, you need to create a custom game config. See the manual.
Wad3 Support
#2937 posted by Zaloopa on 2019/02/14 21:06:37
Got wad3 textures with this confing
"textures": {
"package": { "type": "file", "format": { "extension": "wad", "format": "wad3" } },
"format": { "extension": "C", "format": "hlmip" },
"attribute": "wad"
},
So I Hear There's A New Quake Engine-based Game Announced.
#2938 posted by Razumen on 2019/03/07 06:40:29
Might be a good opportunity to hype up Trenchbroom and get new people interesting in Quake modding and mapping. ;)
Agreed
I think this release will be huge for our community.
Rotating 2D View?
#2940 posted by Razumen on 2019/03/13 08:03:10
Is this is secret feature or a bug? It's happened a couple of times now while I've been editing but not sure how.
I Don‘t Know What You Mean
How does it rotate? Did you take a screenshot?
TrenchBroom 2019.4
As If It Was Rotated 180°
#2943 posted by Razumen on 2019/03/14 01:47:29
I'll take a screenshot and create issue if it happens again, as I'm not quite sure how to reproduce it yet.
Oh, I Was Using 2014.4 RC1
#2944 posted by Razumen on 2019/03/14 01:49:47
I'll update and see if I can repro it.
#2945 posted by buck on 2019/03/14 16:44:30
I'm using Trenchbroom for my UE4 game and I just wanted to say thanks to you SleepwalkR. This is the most intuitive and fun map editor out there. The fact that its open also allows me to tweak stuff to my workflow and it works great.
Thanks!
Glad it is helpful to you!
TrenchBroom 2019.5 RC 1
https://github.com/kduske/TrenchBroom/releases/tag/v2019.5-RC1
Adds support for ASE models, greatly improves model loading times, you can now click the model to select an entity. Also fixes an out of memory problem on Windows when opening a lot of large pk3 files.
TrenchBroom 2019.5 RC 3
Textures Not Shown In Browser
#2950 posted by MilkeyWilkey on 2019/04/14 13:21:39
Hi. just installed a fresh version on win10 and created a new q2 map, but textures are not shown in texture browser, only black squares with names. any suggestions on that?
#2951 posted by MilkeyWilkey on 2019/04/14 13:57:14
looks like this bug is only in 2019.5 RCs, 2019.4 works fine
TrenchBroom 2019.5 RC5
TrenchBroom 2019.5 RC6
There was a bug that would result in TB not reading its preferences. RC6 fixes it: https://github.com/kduske/TrenchBroom/releases/tag/v2019.5-RC6
TrenchBroom 2019.5
Adds ASE support, better rotate handle and visual improvements.
Get it here: https://github.com/kduske/TrenchBroom/releases/tag/v2019.5
TrenchBroom 2019.6
Bug Report
#2957 posted by Reyond on 2019/06/05 00:26:03
Hello, I am working on one map in q3 format. I updated TB (sorry, I do not remember which version I had before). Now when I open the map it just crashes. And here is the crash file:
OS: Windows 7 (build 7601, Service Pack 1), 64-bit edition
wxWidgets:
wxWidgets Library (wxMSW port)
Version 3.1.1 (Unicode: wchar_t, debug level: 1),
compiled at Feb 18 2018 18:36:35
Runtime version of toolkit used is 6.1.
GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 3.3.0 - Build 8.15.10.2712
TrenchBroom Version: 2019.6
TrenchBroom Build: v2019.6 Release
Reason: std::exception: bad allocation
Stack trace:
I renamed the textures folder so the editor could not find it and now the map can be opened! After that I disabled all texture collections on the map and I gave the correct name for textures folder so editor could find it. After I add one texture collection by one and in one moment the map crashes again. I dont know how it works. May be the editor has some limitations for allocated memory. How can I fix that?
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