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@Preach 
Quakespasm had that problem and it'll be fixed in the upcoming release. I'm not sure how other engines work on multimonitor. 
Mukti-monitor 
Spread windowed is the only way I've found...helps if you have the fov cranked up too. 
Sort Of Like Broken Old Car Air Conditioning 
Spread windowed and fan cranked up 
 
Floating Medieval Fantasy Libraries! 
So are the Quake monsters literate? 
A Modest Suggestion 
I'm a mere lurker and nonmapper, but is there a place where I can suggest necros' "The Altar of Storms" as the theme for the next map jam? The Ayleid ruin style works so well in Quake but no one else has ever used it! 
@venderant 
This is the right place to make a suggestion like that and I don't see why not. It's an interesting idea to be sure. 
Link To Altar Of Storms 
If You Do Altar Of Storms Jam.. 
..hit me up, I have a great idea for a boss (and the will to code and model it etc...) 
 
Can I also pitch a Travil Jam then? its been 10 years 
 
This place looks surprisingly good on my mobile.

Web 1.0 is still the best. 
TBH 
Travail jam wouldn't be an inspiring theme except for reasons of name-dropping. Could be either semi-realism style of the first episode which most people seemed to dislike for unspecified reasons, or DKTe3 theme with grindy horde combat which could then be called DKT jam right away. 
Uber Mod (The Keep Mod) 
Getting closer to a pre1.0 release.

Uncompleted Tasks:
• Readme (at 30%)
• Archive map
• At least one of these unfinished maps that make use of the mod:
-▪"" (Egyptian Coagula map)
-▪"Subterranean Mine" (Large tech base/factory)
-▪"" (Egyptian pyramid insides)

Future plans:
• Uber map (no peeking! no hints! Keep rearranging too much anyways)
• Uber episode:
-▪Still mostly in planning stages
-▪Considering making a collaborative community project...not sure how well I can "corral" peoples' efforts toward my overall vision and pacing from map to map. Prerequisite is to finish the plan and compile into a master project guide with theme notes for each map along the journey path, encounter ramp up pacing and new enemy schedule, and weapon release timings. 
Command Line 
Is there any reason not to use -hipnotic? Does it do anything besides itemize the HUD? Are there any other useful arguments to use with every launch?

My command line in SQLauncher currently looks like this:
-hipnotic -height 1080 -width 1920 -fullscreen 
Standard Id Would Look Strange Or Give Errors 
 
Travail 
Actually I was just thinking the riot controller, mechs, and the Scrag Queen.

I thought there was an attempt to port the Scrag Queen to AD so there could be a pair? 
 
semi-realism style of the first episode which most people seemed to dislike for unspecified reasons
Aren't these reasons precisely said semi-realism?

port the Scrag Queen to AD
That would be the Nour in ad_zendar.

Über Mod
Looking forward to it. 
Permanant Tutorials Thread? 
people drop some good ones here now and then, such as flp's quake modeling tut but they get lost in the general abuse thread over time. I've also amassed a ton of tutorials that others could possibly find useful. Maybe a dedicated thread where people can post links to tuts in a clean, clearly labeled manner is a good idea? I feel like it could be a good counterpart to the mapping help thread. Thoughts? 
@killpixel 
I second that. I am in the process of writing video tuts for TB2 and a perm thread here would be super helpful. 
Finlandia. 
Can someone msg Fric and give him a completely hetero balls-not-touching man-hug out of respect for the stabbings in Turku (I can't get on discord atm). Ta! 
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