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Baker 
I guess you're right about no-one reading license agreements. The thing is, in due time I intend to release this work commercially on my Bandcamp, at least on a pay-what-you-want basis. I just don't want to be cornered into a legal feud.

I suppose I could keep mum about the source of this GPL sample, I doubt anyone would recognize it anyway, considering how I modified it...

the best secret map ever in a single player releaes has Legend of Zelda music in it.
Really? What release? 
The Original Rubicon. 
Made by the master himself, John Fitzgibbons. 
OK Thanks 
I haven't played Rubicon yet... *runs hiding in shame* 
That's No Shame 
"Crossing the Rubicon" == meaningful acts that can not be overcome or impossible to come back to. 
Heh! 
Rubicon's been on my to-play list for a loooong time, I really should get to it sometime... But there's so many great maps to play! 
THICC MAPS 
What's the thiccest map made so far? 
Thicc Is Not A Word 
If you mean hugest map, it's hard to tell precisely. Depends if you count size alone or factor gameplay density in. OTOH, Foggy Bogbottom, Leptis Magna & Forgotten Sepulcher from AD fit the bill, as well as Something Wicked This Way Comes or Telefragged from RRP. There's also a version of the original Quake maps all stitched together into one single gigantic map. 
WARPSPASM TOO. 
Hugest amount of rectal rekkage and all. 
Warpspasm Is Still On My To-play List 
Thx for the reminder. 
Youtube Or Twitch Channels 
I made a new account just for my Quake 'tubes and would like to connect with and link to as many Quake related streamers and YTers as possible. Please reply with some names if you know of any. Either mapping or let's players. Fine by me. Please stick with Q1 subject tho.

I already know of Quake Grave and Custom Gamer. Looking for others. Thanks!

My new channel -- will mostly be hype vids like the Jam9 vid and mapping tuts for TB2. 
Quaker 
MechaKnight slow plays through most released jams/releases now:

https://www.youtube.com/channel/UChYLm8U_Tb-nDiz2t295f4A/featured

Technically I upload playthroughs of my maps, but I am considering having commentary over the just released jam 9. 
+1 Commentary 
MechaKnight is you?

@dumptruck The tuts will come in handy. 
Nope 
MechaKnight is just a player who records his plays.

I haven't put commentary on any Quake videos yet. 
Found Khreathor's YT Channel 
and Rob Martem's who is always fun to listen to.

ANd BTW I like Twitch but prefer YT as Twitch BLOWS Chromecasting to TVs. 
How Crap 
Paper-Shub Is über Cool Tho 
I guess it levels the score. 
MechaKnight Is Alex Hope 
he renamed his channel recently I think. 
T H I C C 
Thank you for the recommendations, I will check them out.

Also for Quake 2 I think spog's map could perhaps be called a thicc map. ;3c 
Quaceulf 
I just saw you released a Q2 unit a few months bacc. I haven't played Q2 in years but if I reinstall it someday I'll mace sure to checc it out. Screenshots looc nice. Don't cnow if you're aware of this because you haven't posted in that thread but a news post was made about it on Func_ here. In case you wanna read the feedbacc. 
Funk_msgboard 
Yes, I have looked at it already. I was surprised at the feedbakk given that it was my first "real" offering for Quake 2 (previously I had only released one kaizo-themed map which people hated because of the absurdly difficult opening). I hope my next SP-unit will be even better. :3 
HDMI And HOST_MAXFPS 
Okay this may be wildly off topic but I am trying to figure some things out so I can capture gameplay footage MY WAY.

I have a high end recording device that can record and encode a signal from HDMI. My target would be to get 720 60p file to edit with off the device. I'm wondering how this works with HOSTMAX_FPS

I would assume setting my monitor to 60hz, enabling vsync in-game and setting the recorder to the proper format would work.

I've done tests in the past but I recall having issues. Want to retrace my steps but start off with at least the game set up correctly. I cannot test it ATM but thought I'd ask as there seems to be some know-how on this board. 
There Is No Off-topic In General Abuse 
 
Installing Multiple Quake Engines 
I'm curious about folder/file management for Quake. I don't like having the base Quake directory house literally every mod and map I have. Can't really tell what is what. I'd like to have separate folders for custom content and have the base Quake install by itself. I'd also like to have multiple engines that I can switch between if need be, without overwriting the old engine stuff in the base Quake directory. Is this possible? For example, I'm having problems with several maps/mods loading in QSS that work just fine with QS. I don't want to have to keep overwriting my engine files and renaming the correct executable to "Winquake" for Steam to see it etc. What can I do? 
I Use Completely Separate Engines 
in separate quake folders. It does mean my install is around 8 gigs though. 
5th 
So you have multiple full Quake installs? I assume you don't launch from Steam? Where do you put all of your mods? Just pick one of the installs? 
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