#29439 posted by MadGypsy on 2017/07/23 15:52:02
I stayed true to my word (making you regret it). Who really lost all of their efforts in the long run? That would be you. I made it really fucking clear I would remain standing regardless of the advantage you took of your privileges and position and I did just that. You're just Butt-Hurt that your Nazi moderation techniques have no shelf life. You are also a total pussy. You let your "friends" determine who your friends should be and fell off the map when you realized I WILL fight for my opportunities. Your methods and ideals were/are garbage. They fell apart at the first sign of resistance.
@otp
#29440 posted by anonymous user on 2017/07/23 15:52:50
I'm responding to the paragraph of shit about me here. I'm done.
Yeah
Can't imagine why anybody would want to stop you from posting...
And....
#29442 posted by Shambler on 2017/07/23 16:07:52
#28992
#29444 posted by Spike on 2017/07/23 17:20:04
http://igmdb.org/
Their quake recorder is FTE, so it'll capture vanilla+fitz+dpp7+qw etc demos.
Getting the maps onto the server is more of an issue.
FTE (and I assume DP but I don't know the details for that) has a fun trick that allows it to play back demos at a variable framerate, such that you get one frame exactly every 1/60th or whatever a second regardless of resolution or performance sapping rendering effects etc - it just takes a bit longer to capture every frame (or possibly less, capturing faster than realtime), otherwise known as offline rendering.
FTE also has an ffmpeg plugin that can be used to directly capture the video to pretty much any format you want, in theory. It doesn't really allow for commentary though (unless its pre-embedded into the demo with voip).
NEW ROMERO Q1DM COMING
And
Trenchbroom 1
no less....
#29448 posted by Joel B on 2017/07/24 21:52:55
Not sure about that. It sounded like it was an old map fragment they found... may just have used TB1 to look at it and take the twitter pic.
Probably Just The One Room Shown In The Screenshot
#29449 posted by negke on 2017/07/25 09:37:15
Licenses
#29452 posted by Mugwump on 2017/07/30 05:09:23
Can music made using a GPL sample be released under CC? I also used several CC samples in this track and they require that I use the same license, so I was wondering about possible licensing conflicts.
Mugwump
#29453 posted by mankrip on 2017/07/30 08:20:42
Creative Commons is not one license; it's a set of several licenses with significantly different restrictions and liberties between them.
I tend to avoid CC-licensed content like the plague because of this; it's not rare for authors to not understand the differences between CC0, CC1, CC2, etc, before licensing their work under one of them. It may be possible that they think it's like GPL v2, v3, etc, where the number simply denotes an update.
Some CC licenses are compatible with the GPL, some are not. IMO, it's not worth the trouble, but you can analyze each license of each sample to see if any of them uses a GPL-conflicting CC license.
#29454 posted by Mugwump on 2017/07/30 08:52:17
Well, the CC-licensed samples are CC0 (I misspoke when I said they required that my work used the same license, it's another track of mine which does). The GPL sample is from Tenshihan's GPL Soundbank, which I think was released in 2003, so it's likely to be GPLv1 but I'm not sure. My work is intended to be released under CC-BY-SA 4.0.
I've read on the CC wiki that this CC license has a one-way compat with GPLv3, meaning that a work released under GPLv3 can include CC-BY-SA 4.0 material but not the other way around. However, it doesn’t say anything about previous GPLs.
#29455 posted by Baker on 2017/07/31 03:18:59
No one reads license agreements.
Pick one that works with your situation. Then find something productive to do.
Quoth has hipnotic scorpions, many popular Quake maps have textures from non-Quake games, Arcane Dimensions got booted from Moddb for having monsters from a different game. Possibly the best secret map ever in a single player releaes has Legend of Zelda music in it.
License agreements are paperwork issues; something for a readme. No one reads them.
Baker
#29456 posted by Mugwump on 2017/07/31 06:07:52
I guess you're right about no-one reading license agreements. The thing is, in due time I intend to release this work commercially on my Bandcamp, at least on a pay-what-you-want basis. I just don't want to be cornered into a legal feud.
I suppose I could keep mum about the source of this GPL sample, I doubt anyone would recognize it anyway, considering how I modified it...
the best secret map ever in a single player releaes has Legend of Zelda music in it.
Really? What release?
The Original Rubicon.
#29457 posted by brassbite on 2017/07/31 11:48:24
Made by the master himself, John Fitzgibbons.
OK Thanks
#29458 posted by Mugwump on 2017/07/31 13:33:54
I haven't played Rubicon yet... *runs hiding in shame*
That's No Shame
#29459 posted by madfox on 2017/07/31 14:13:41
"Crossing the Rubicon" == meaningful acts that can not be overcome or impossible to come back to.
Heh!
#29460 posted by Mugwump on 2017/07/31 16:16:09
Rubicon's been on my to-play list for a loooong time, I really should get to it sometime... But there's so many great maps to play!
THICC MAPS
#29461 posted by quakeulf on 2017/08/02 18:23:42
What's the thiccest map made so far?
Thicc Is Not A Word
#29462 posted by Mugwump on 2017/08/02 18:42:02
If you mean hugest map, it's hard to tell precisely. Depends if you count size alone or factor gameplay density in. OTOH, Foggy Bogbottom, Leptis Magna & Forgotten Sepulcher from AD fit the bill, as well as Something Wicked This Way Comes or Telefragged from RRP. There's also a version of the original Quake maps all stitched together into one single gigantic map.
WARPSPASM TOO.
#29463 posted by Shambler on 2017/08/02 21:56:45
Hugest amount of rectal rekkage and all.
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