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Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
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I Did! 
:) hopefully a mod will approve them soon.

Well, the handful I submitted anyway. 
@sevin 
Here: Hipnotic Devkit

(it's a devkit not sdk ;) sdk is software development kit - my bad...)

Problem with mapping for Mission Packs is that they require you to have Mission Packs... ;) and there are lots of players not having them.

Btw you'll find hipnotic code in many modern mods. 
Hmm... Mispack Jam 
Would you care if I released an early unfinished version of my ubermod, called the Keep mod, if we did this after Jam 9 in a few weeks? Then you could use whatever you wanted from the mission packs. Together. Gremlins and candles and wrath and droles and crossbow knights in the same map if you wanted to. ? 
Hipnotic Is Know As Arkane These Day 
 
Khreathor 
Thanks a bunch. Where did you even find that? Is there a similar devkit for Rogue? 
Weapons 
I think Hipnoting came up with some good weapons, whereas Rogue went a bit over the top by adding another two nailguns. Even ID made the mistake of putting two very similar weapons into the game, but at the cause of time constraints. On that front I think Doom did better IMO. 
Yesh 
Except that the laser cannon is grossly overpowered, putting oht more damage than any other weapon while using less ammo...and it ricochets! 
Sevin 
Is there any place I can find more specific information on what exactly was added to the mission packs beyond the monsters/weapons (like the rotatable doors you mentioned)?

Here, for both expansions: https://www.quakewiki.net/archives/worldcraft/index2.shtm

Also have SoA's devkit (don't know from where i got it) but i don't think there is a devkit/SDK for DoE too. 
@sevin 
DoE's progs are based on hipnotic, you can find some stuff here:
DoE sources

This page has a list of usefull stuff:
http://www.quakeone.com/navigator/

Quite outdated and many links are dead, but still has some valuable resources. 
Cocerello 
I don't see the information I was curious about in the page you linked. 
Yeah 
i forgot to check the message, and the url doesn't change after clicking on the sections of the web, so i'll have to link directly to each.

https://www.quakewiki.net/archives/worldcraft/entity/hipnotic/hipnotic.shtm
https://www.quakewiki.net/archives/worldcraft/entity/rogue/rogue.shtm

With this, SoA's devkit and DoeE's Qc i think you can get the picture of what there is on those expansions. 
Sevin? 
What are you wanting to do with the mispacks? 
Qmaster 
I'm just curious. I've played many maps and mods that modify base Quake in some way (usually in a lot of ways) and I realized that I couldn't parse what was and what was not base Quake. 
Basic Quake 
off the top of my head, has no rotating anything, nor breakable walls or pushable things.

Base Quake doesn't have mecha-scorpions, gremlins, sticky grenades, laser guns, multi-grenades, multi-rockets, chain lightning guns, lava nails, swinging blade traps, moving water, Egyptian mummies or statue monsters, dragons or floating wraith-things that summon monsters.

Base Quake only has axe, 2 shotguns, 2 nailguns, grenade and rocket launcher and lightning gun. Base Quake has only dogs, grunts, enforcers, ogres, scrags, fiends, knights/hellknights, shambler, tarbaby and vore. Base Quake has nothing more exotic than buttons, lifts, teleporters, floating platforms and sideways moving doors. 
Hello! 
And fish and zombies chthon. And lava and slime.

Pst, wraiths from rogue don't spawn monsters, wrath in AD do.

Pst, chain lightning gun is from other mods (such as zerstorer and painkeep v3.0) not the mispacks. 
How Can One Post To Quakeone.com? 
I see no "new topic" button anywhere?! 
Not A Fan Of The New Template 
Don't forget to login and tune preference.
QuakeOne 
 
New look isn't gonna make the forum any more palatable. They'd have to get rid of the trolls and re-invite all the civil and talented Quake community members who left.

Unfortunately, it seems far too late for that. Quakeone has repeatedly defended trolling, murder threats and sexual harassment as "freedom of speech". Forum rules, common decency and proper moderation are the stuff of myth and legend over there. 
Megaman 
You actually have to select the appropriate forum category (Quake Central, Events, Media, etc...) first. Once that page is loaded, click on the "+ New Topic" button. 
@jonas 
You failed to back up your role as an administrator there with muscle, brute force and politeness.

When you banned a certain very disruptive person, you lacked to the follow through to enforce what you decided. Then that person re-registered under another account and harassed you. After a month you weenied out and quit.

Later in the year, I volunteered to Solecord my "services" temporarily and very quickly and efficiently terminated the problem, and did it very politely and there was no drama because resistance was very clearly made to be utterly futile. I then very clearly laid out the ground rules for that individual to further participate in the forum, unbanned and there were no problems ever again. A week later I unadmined permanently.

To be administrator you must be patient, polite and then if one must administrate, be very clear, very fair and follow through in an unbending manner.

You failed at all of those, in a rather spectacular way, turning a bad situation in an explosively bad situation.

You are a great modder, have great taste, are very smart. But very bad at administration. All those problems happened during YOUR watch.

Feel free to argue the fine details, if you choose, but as an outside observer one big mistake you made was threatening to use admin. Admin is like a gun. You don't threaten with it, if you have to use it then you do and then in a very impersonal manner. It created a scenario where the others that helped run site didn't see you as being objective and fair.

/Outside observer perspective only from what I read about the situation. 
 
Quakeone is like a strong cancer.

It was in remission for a litle bit and came back stronger with a shittier template and more Dark Places HD texture ideals.

Lets just allow the host body to die and rid this earth of the cancer once and for all.

HTH KUTGW 
Quakeone 
also has accumulated a lot of useful information over the years which I have found to be a helpful resource. There are some threads there that don't interest me, so I don't visit them. However, it doesn't bother me that they exist. 
I Think It's Silly.... 
to avoid or exclude an entire community of Quake fans because of a handful of "bad apples" and unfortunate moments - none of which I am aware of. I'm with killpixel. Quakeone is a good resource.

The func community has its failings to be sure. 
Quake "One" Dot Com Gave Quake Its Quake"1" Tumor 
 
Well 
I just don't have that button in http://quakeone.com/forum/quake-talk/single-player

No fucking idea. I never received a registration mail and have no clue how to resend it, maybe that's what's causing it? 
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