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Sevin 
I too enjoyed the mispacks. My favorite official level is the black cathedral (hip2m2 i believe). So many good memories. Also the theme from limbo and the gauntlet is one of the best takes on runic ever. I actually mad a map several years ago for hipnotic but never released it. I probly should. 
Heck 
I should just start releasing my old maps. Who cares if they aren't "worthy" or whatever. They can be fun. 
@sevin 
There is official hipnotic SDK. It contains few example maps, showing new functionality like rotatable doors etc. 
Qmaster, Khreathor 
Yeah, I don't know why people don't talk about them that much. So far, they are universally better than base Quake. Cool monsters, cool weapons, even cooler architecture and dynamic elements, something Quake had almost none of.

Khreathor, where can I get the SDK? I don't see it in Steam tools. Is there any place I can find more specific information on what exactly was added to the mission packs beyond the monsters/weapons (like the rotatable doors you mentioned)? 
Ok Not Quite 
I didn't mean to say base Quake didn't have dynamic elements. It certainly did. I just mean the dynamic elements are more frequent and more complicated in the mission packs; they are done very well. 
@sev, Qmaster Ktheathor 
Perhaps we could to a mission pack jam or a min-episode. I would be up for that. 
@Qmaster 
release your maps!!! who cares what people think? 
I Did! 
:) hopefully a mod will approve them soon.

Well, the handful I submitted anyway. 
@sevin 
Here: Hipnotic Devkit

(it's a devkit not sdk ;) sdk is software development kit - my bad...)

Problem with mapping for Mission Packs is that they require you to have Mission Packs... ;) and there are lots of players not having them.

Btw you'll find hipnotic code in many modern mods. 
Hmm... Mispack Jam 
Would you care if I released an early unfinished version of my ubermod, called the Keep mod, if we did this after Jam 9 in a few weeks? Then you could use whatever you wanted from the mission packs. Together. Gremlins and candles and wrath and droles and crossbow knights in the same map if you wanted to. ? 
Hipnotic Is Know As Arkane These Day 
 
Khreathor 
Thanks a bunch. Where did you even find that? Is there a similar devkit for Rogue? 
Weapons 
I think Hipnoting came up with some good weapons, whereas Rogue went a bit over the top by adding another two nailguns. Even ID made the mistake of putting two very similar weapons into the game, but at the cause of time constraints. On that front I think Doom did better IMO. 
Yesh 
Except that the laser cannon is grossly overpowered, putting oht more damage than any other weapon while using less ammo...and it ricochets! 
Sevin 
Is there any place I can find more specific information on what exactly was added to the mission packs beyond the monsters/weapons (like the rotatable doors you mentioned)?

Here, for both expansions: https://www.quakewiki.net/archives/worldcraft/index2.shtm

Also have SoA's devkit (don't know from where i got it) but i don't think there is a devkit/SDK for DoE too. 
@sevin 
DoE's progs are based on hipnotic, you can find some stuff here:
DoE sources

This page has a list of usefull stuff:
http://www.quakeone.com/navigator/

Quite outdated and many links are dead, but still has some valuable resources. 
Cocerello 
I don't see the information I was curious about in the page you linked. 
Yeah 
i forgot to check the message, and the url doesn't change after clicking on the sections of the web, so i'll have to link directly to each.

https://www.quakewiki.net/archives/worldcraft/entity/hipnotic/hipnotic.shtm
https://www.quakewiki.net/archives/worldcraft/entity/rogue/rogue.shtm

With this, SoA's devkit and DoeE's Qc i think you can get the picture of what there is on those expansions. 
Sevin? 
What are you wanting to do with the mispacks? 
Qmaster 
I'm just curious. I've played many maps and mods that modify base Quake in some way (usually in a lot of ways) and I realized that I couldn't parse what was and what was not base Quake. 
Basic Quake 
off the top of my head, has no rotating anything, nor breakable walls or pushable things.

Base Quake doesn't have mecha-scorpions, gremlins, sticky grenades, laser guns, multi-grenades, multi-rockets, chain lightning guns, lava nails, swinging blade traps, moving water, Egyptian mummies or statue monsters, dragons or floating wraith-things that summon monsters.

Base Quake only has axe, 2 shotguns, 2 nailguns, grenade and rocket launcher and lightning gun. Base Quake has only dogs, grunts, enforcers, ogres, scrags, fiends, knights/hellknights, shambler, tarbaby and vore. Base Quake has nothing more exotic than buttons, lifts, teleporters, floating platforms and sideways moving doors. 
Hello! 
And fish and zombies chthon. And lava and slime.

Pst, wraiths from rogue don't spawn monsters, wrath in AD do.

Pst, chain lightning gun is from other mods (such as zerstorer and painkeep v3.0) not the mispacks. 
How Can One Post To Quakeone.com? 
I see no "new topic" button anywhere?! 
Not A Fan Of The New Template 
Don't forget to login and tune preference.
QuakeOne 
 
New look isn't gonna make the forum any more palatable. They'd have to get rid of the trolls and re-invite all the civil and talented Quake community members who left.

Unfortunately, it seems far too late for that. Quakeone has repeatedly defended trolling, murder threats and sexual harassment as "freedom of speech". Forum rules, common decency and proper moderation are the stuff of myth and legend over there. 
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