Hipnotic And Rogue
#29384 posted by
sevin on 2017/07/16 19:41:18
Did id ever release the source maps for the expansion packs like they did for base Quake?
Hipnotic And Rogue
Are named that because they were created by Hipnotic Interactive and Rogue Software, not id.
Of Course, I Didn't Think About What I Was Saying
#29386 posted by
sevin on 2017/07/16 23:07:32
So did Hipnotic or Rogue ever release them?
Hipnotic Rougue
#29387 posted by
madfox on 2017/07/16 23:21:46
As it are commercial products I don't ever have seen source maps.
Might be glad there is a qc.
If you want to look at the maps you can open the bsp in Quark.
Only all func_use is lost. Or decompile them with winqbsp.
Im Just Curious
#29388 posted by
sevin on 2017/07/16 23:44:49
I am just playing through both mission packs and I'm really pretty impressed with how far they came from base Quake. Architecture is much more interesting, and far more dynamic elements that I don't even know how to make. That's why I wanted to see sources.
Sevin
#29389 posted by
Qmaster on 2017/07/17 00:48:09
I too enjoyed the mispacks. My favorite official level is the black cathedral (hip2m2 i believe). So many good memories. Also the theme from limbo and the gauntlet is one of the best takes on runic ever. I actually mad a map several years ago for hipnotic but never released it. I probly should.
Heck
#29390 posted by
Qmaster on 2017/07/17 00:49:19
I should just start releasing my old maps. Who cares if they aren't "worthy" or whatever. They can be fun.
@sevin
#29391 posted by
khreathor on 2017/07/17 01:26:13
There is official hipnotic SDK. It contains few example maps, showing new functionality like rotatable doors etc.
Qmaster, Khreathor
#29392 posted by
sevin on 2017/07/17 02:31:50
Yeah, I don't know why people don't talk about them that much. So far, they are universally better than base Quake. Cool monsters, cool weapons, even cooler architecture and dynamic elements, something Quake had almost none of.
Khreathor, where can I get the SDK? I don't see it in Steam tools. Is there any place I can find more specific information on what exactly was added to the mission packs beyond the monsters/weapons (like the rotatable doors you mentioned)?
Ok Not Quite
#29393 posted by
sevin on 2017/07/17 02:32:52
I didn't mean to say base Quake didn't have dynamic elements. It certainly did. I just mean the dynamic elements are more frequent and more complicated in the mission packs; they are done very well.
@sev, Qmaster Ktheathor
Perhaps we could to a mission pack jam or a min-episode. I would be up for that.
@Qmaster
release your maps!!! who cares what people think?
I Did!
#29396 posted by
Qmaster on 2017/07/17 04:07:41
:) hopefully a mod will approve them soon.
Well, the handful I submitted anyway.
@sevin
#29397 posted by
khreathor on 2017/07/17 04:08:48
Here:
Hipnotic Devkit
(it's a devkit not sdk ;) sdk is software development kit - my bad...)
Problem with mapping for Mission Packs is that they require you to have Mission Packs... ;) and there are lots of players not having them.
Btw you'll find hipnotic code in many modern mods.
Hmm... Mispack Jam
#29398 posted by
Qmaster on 2017/07/17 04:21:57
Would you care if I released an early unfinished version of my ubermod, called the Keep mod, if we did this after Jam 9 in a few weeks? Then you could use whatever you wanted from the mission packs. Together. Gremlins and candles and wrath and droles and crossbow knights in the same map if you wanted to. ?
Hipnotic Is Know As Arkane These Day
#29399 posted by anonymous user on 2017/07/17 05:12:35
Khreathor
#29400 posted by
sevin on 2017/07/17 05:27:39
Thanks a bunch. Where did you even find that? Is there a similar devkit for Rogue?
Weapons
#29401 posted by
brassbite on 2017/07/17 06:37:01
I think Hipnoting came up with some good weapons, whereas Rogue went a bit over the top by adding another two nailguns. Even ID made the mistake of putting two very similar weapons into the game, but at the cause of time constraints. On that front I think Doom did better IMO.
Yesh
#29402 posted by
Qmaster on 2017/07/17 13:10:43
Except that the laser cannon is grossly overpowered, putting oht more damage than any other weapon while using less ammo...and it ricochets!
Sevin
#29403 posted by
Cocerello on 2017/07/17 14:57:45
Is there any place I can find more specific information on what exactly was added to the mission packs beyond the monsters/weapons (like the rotatable doors you mentioned)?
Here, for both expansions:
https://www.quakewiki.net/archives/worldcraft/index2.shtm
Also have SoA's devkit (don't know from where i got it) but i don't think there is a devkit/SDK for DoE too.
@sevin
#29404 posted by
khreathor on 2017/07/17 15:26:16
DoE's progs are based on hipnotic, you can find some stuff here:
DoE sources
This page has a list of usefull stuff:
http://www.quakeone.com/navigator/
Quite outdated and many links are dead, but still has some valuable resources.
Cocerello
#29405 posted by
sevin on 2017/07/17 19:40:16
I don't see the information I was curious about in the page you linked.
Yeah
#29406 posted by
Cocerello on 2017/07/17 23:04:38
i forgot to check the message, and the url doesn't change after clicking on the sections of the web, so i'll have to link directly to each.
https://www.quakewiki.net/archives/worldcraft/entity/hipnotic/hipnotic.shtm
https://www.quakewiki.net/archives/worldcraft/entity/rogue/rogue.shtm
With this, SoA's devkit and DoeE's Qc i think you can get the picture of what there is on those expansions.