News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Why Do DMT Users See Insects From A Parallel Universe? 
I LIKE TEH HORZE COCK. 
 
 
Hipnotic And Rogue 
Did id ever release the source maps for the expansion packs like they did for base Quake? 
Hipnotic And Rogue 
Are named that because they were created by Hipnotic Interactive and Rogue Software, not id. 
Of Course, I Didn't Think About What I Was Saying 
So did Hipnotic or Rogue ever release them? 
Hipnotic Rougue 
As it are commercial products I don't ever have seen source maps.
Might be glad there is a qc.

If you want to look at the maps you can open the bsp in Quark.
Only all func_use is lost. Or decompile them with winqbsp. 
Im Just Curious 
I am just playing through both mission packs and I'm really pretty impressed with how far they came from base Quake. Architecture is much more interesting, and far more dynamic elements that I don't even know how to make. That's why I wanted to see sources. 
Sevin 
I too enjoyed the mispacks. My favorite official level is the black cathedral (hip2m2 i believe). So many good memories. Also the theme from limbo and the gauntlet is one of the best takes on runic ever. I actually mad a map several years ago for hipnotic but never released it. I probly should. 
Heck 
I should just start releasing my old maps. Who cares if they aren't "worthy" or whatever. They can be fun. 
@sevin 
There is official hipnotic SDK. It contains few example maps, showing new functionality like rotatable doors etc. 
Qmaster, Khreathor 
Yeah, I don't know why people don't talk about them that much. So far, they are universally better than base Quake. Cool monsters, cool weapons, even cooler architecture and dynamic elements, something Quake had almost none of.

Khreathor, where can I get the SDK? I don't see it in Steam tools. Is there any place I can find more specific information on what exactly was added to the mission packs beyond the monsters/weapons (like the rotatable doors you mentioned)? 
Ok Not Quite 
I didn't mean to say base Quake didn't have dynamic elements. It certainly did. I just mean the dynamic elements are more frequent and more complicated in the mission packs; they are done very well. 
@sev, Qmaster Ktheathor 
Perhaps we could to a mission pack jam or a min-episode. I would be up for that. 
@Qmaster 
release your maps!!! who cares what people think? 
I Did! 
:) hopefully a mod will approve them soon.

Well, the handful I submitted anyway. 
@sevin 
Here: Hipnotic Devkit

(it's a devkit not sdk ;) sdk is software development kit - my bad...)

Problem with mapping for Mission Packs is that they require you to have Mission Packs... ;) and there are lots of players not having them.

Btw you'll find hipnotic code in many modern mods. 
Hmm... Mispack Jam 
Would you care if I released an early unfinished version of my ubermod, called the Keep mod, if we did this after Jam 9 in a few weeks? Then you could use whatever you wanted from the mission packs. Together. Gremlins and candles and wrath and droles and crossbow knights in the same map if you wanted to. ? 
Hipnotic Is Know As Arkane These Day 
 
Khreathor 
Thanks a bunch. Where did you even find that? Is there a similar devkit for Rogue? 
Weapons 
I think Hipnoting came up with some good weapons, whereas Rogue went a bit over the top by adding another two nailguns. Even ID made the mistake of putting two very similar weapons into the game, but at the cause of time constraints. On that front I think Doom did better IMO. 
Yesh 
Except that the laser cannon is grossly overpowered, putting oht more damage than any other weapon while using less ammo...and it ricochets! 
Sevin 
Is there any place I can find more specific information on what exactly was added to the mission packs beyond the monsters/weapons (like the rotatable doors you mentioned)?

Here, for both expansions: https://www.quakewiki.net/archives/worldcraft/index2.shtm

Also have SoA's devkit (don't know from where i got it) but i don't think there is a devkit/SDK for DoE too. 
@sevin 
DoE's progs are based on hipnotic, you can find some stuff here:
DoE sources

This page has a list of usefull stuff:
http://www.quakeone.com/navigator/

Quite outdated and many links are dead, but still has some valuable resources. 
Cocerello 
I don't see the information I was curious about in the page you linked. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.