One More Question
#29305 posted by
sevin on 2017/06/28 01:49:55
Do demos persist through death or do you need to start a new one?
No You Need To Record Again
Mark V has an autodemo feature that keeps your last three lives as demos. I think it works. Haven't had any luck though. I have no idea how to use it properly as there is no freaking documentation for the engine. You have to guess, scroll through cvarlist for clues or search the thread here.
Will some kind coder please update demotools (or something similar) to stitch together Protocol 666 demos? I die at least once per map and oftentimes need to stop and continue later. WOuld love to be able to stitch demos together into one.
#29307 posted by
Mugwump on 2017/06/28 17:32:47
Didn't realize it was so primitive
Heh, 1996 was still videogame Middle Ages... PS1 had democratized 3D only one year before.
Mug
#29308 posted by
sevin on 2017/06/28 17:46:05
I'm sort of comparing to what I thought vanilla Quake was, even though some of that is AD. I think that's one of the hardest things to keep up with as a newcomer; the variations of the standard features of Quake. What's vanilla and what's not? Hard to keep track of that.
#29309 posted by Yhe1 on 2017/06/29 04:18:17
what is the command to force quakespasm spiked to run in a window? Thanks!
#29310 posted by
ericw on 2017/06/29 04:53:08
Add -window to the command line options.
John Carmack Archive – Interviews (PDF)
#29311 posted by mfx on 2017/06/29 20:13:21
I Need A Level Design Affine Person Who Could Take A Look At My Map
#29312 posted by
megaman on 2017/06/30 20:43:33
I've got a map almost ready. It would be awesome if someone could take a look at it, and comment on "good level design" without playing it, before I do the final gameplay balancing. It would probably mean notargetting through it following the player path and pointing out stuff that doesn't work.
Gameplay currently has only hard, and it should be nightmarishly hard. I would like to balance it after all geo changes...
Http://www.celephais.net/board/view_thread.php?id=3&start=14907
#29314 posted by
Shambler on 2017/06/30 21:20:36
as well :)
But But, It's Not A Screenshot Or Beta! :D
#29315 posted by
megaman on 2017/06/30 23:01:06
Megaman
#29316 posted by mfx on 2017/06/30 23:06:07
mail me at maikfranzxaver et gmail d com
@mfx Awesome, Will Mail You Later Or Tomorrow!
#29317 posted by
megaman on 2017/07/01 21:33:32
6 Months Into 2017
And we're at 45 Q1SPs released:
https://docs.google.com/spreadsheets/d/1pOvZYeX_ThrAkVxgCEkCwuQPrQeSASGSmmqwyrqya6k/edit#gid=0
With QUMP, Jam 9999, and the Episode Jam potentially coming within the month, can we cross 100 releases by December 31st??
Micromaps
#29320 posted by
Qmaster on 2017/07/03 14:55:09
Bite sized chunks that are easy to quickly finish....otherwise no we will probably hit around 75 maps this year.
Bite sized chunks that are easy to quickly finish....otherwise no we will probably hit around 75 maps this year.
Can you give an example of a map that fits this description? How long should it take to play through?
987hjhcx
#29323 posted by mfx on 2017/07/04 02:46:45
fuck off otp
#29324 posted by
PRITCHARD on 2017/07/04 05:19:55
The first map I made (which is going to be in QUMP I think...) only takes a minute or two at most to play through. It took me a while to make it but that's mostly because I was using TB1 and a total noob at the time, so making something like that today would be relatively quick and painless.
Pritch
#29325 posted by
Mugwump on 2017/07/04 10:30:53
Ooh, cool to see seasoned mappers' first try at mapping, even if it's not on the level of their later work. I must say I'm really curious to see how this QUMP project is gonna turn out...
#29326 posted by
PRITCHARD on 2017/07/04 12:09:19
>Seasoned
>Pritchard
I only have one release lol
Still,
#29327 posted by
Mugwump on 2017/07/04 13:14:46
more than I can claim. And a pretty nice one at that!
#29328 posted by
muk on 2017/07/05 20:14:43
Three cheers for EricW and all that he does for the Quake community.
#29328 IAWTP
Just off the top of my head:
TyrUtils fork with amazing modern features
Collaborating on Trenchbroom 2 with SleepwalkR
Quakespasm updates and fixes
helping newbs troubleshoot here on FUNC
I know I am forgetting some...
Thanks EricW!