Heh, That's What I Was Thinking Too...
#29241 posted by
Mugwump on 2017/06/21 04:35:36
Bit Much. Beef Thread Or GA Is Enough.
#29242 posted by
Shambler on 2017/06/21 12:22:39
Pizzagate Confirmed
#29247 posted by Tronyn on 2017/06/22 03:08:05
Remixes Of Id Maps
I am considering a remix of an id map for the 9999 jam. For those who have done remixes in Quoth or AD did you literally use the map source to start with or did you just build by hand?
Would it be considered bad form if I used the id mapsource as a starting point? I am planning on making big changes so it won't be a lazy re-texture.
Would appreicate opinions.
Former RMQ Team Member Here.
In the vast majority of cases, you're better off starting from scratch than using the id mapsources. Fixing the brushwork errors alone (of which there are lots) can take the fun out of it.
@OTP
Heh, I didn't even think of that. Good point. I make enough of my own errors.
E4 E4!
#29251 posted by
Qmaster on 2017/06/22 22:08:22
Just please do anything other than e1
I Hate E4
Well hate is the wrong word... not my favorite episode. I was thinking about Crypt of Decay which is E2M3 (for a very specific personal reason) but it's too ambitious for the jam at my current skill level.
I think I am gonna do an original smaller map or a remix of a smaller Doom 2 SP level so I can actually get something completed in time.
Anybody Knows
#29253 posted by
Mugwump on 2017/06/23 18:46:20
where I could find HQ samples of the game's sounds? I don't have my Quake CD at hand and I'm trying to make some ambient music for the knave jam, for which I'd like to use some modified Quake sounds.
HQ Means CD Quality
#29254 posted by
Mugwump on 2017/06/23 18:48:16
44kHz 16-bit. I think the sounds in the original game were sampled @ 22kHz, right?
#29255 posted by mfx on 2017/06/23 19:15:41
Yes 22Khz
Many... but not all of the sound effects from Quake 1 were from a sound library called Sound Ideas. I have access to that library and could probably track down SOME of the sounds. i.e. I have the teleport sounds as my notification sound on my phone.
:) However, these are commercially licensed tracks and it's like finding a needle in a haystack as they have been renamed for the game. Anyway, just fyi. If you let me know which sounds in the game you are looking for by filename I can search for them. No guarantees I will actually find them though. The sound library has tens of thousands of tracks! And I don't have access to all of them.
Don't Know Filenames
#29257 posted by
Mugwump on 2017/06/23 20:03:14
What I'm looking for are mainly Ranger sounds, monster growls - especially the ogre and death knight - shotty and grenade sounds (explo & bounce), possibly LG too.
Oh, And Forgot To Mention
#29258 posted by
Mugwump on 2017/06/23 20:05:08
lift and door sounds. Anything mechanical, ideally.
Ranger sounds and monsters were probably done by NIN for the most part. Or they've been so processed I won't be able to find them. I'll see what I can find though.
You know you can use PakExplorer to audition sounds, SEE THE FILENAMES and rip them out of the pak right?
https://www.quaddicted.com/files/tools/pakexplr.zip
#29260 posted by Jonas on 2017/06/23 22:53:57
The mindgrid audio pack has some of the original sounds in 44.1kHz. Stuff like lifts and doors. I'm pretty sure those are the originals or really close. We used them in RMQ but everybody hated them.
Various samples can be found in other, sometimes unexpected places. I made an effort to reconstruct these as far as possible for the RMQ project but since it was summarily shot down by the community, I didn't bother to finish the sound at that point. I think with one of the demos we released, someone uploaded a sound-suppression patch fpr the mod under a fake nick within a day or so. Welp, that killed my enthusiasm forever.
By the way, I think even the mindgrid shotgun sound is the original or very close to it, but nobody believes it because the character of the Quake sounds we know largely stems from the downsampling. Maybe they were processed to sound even grottier after that, it's quite possible.
In short, even with the original samples in 44.1 kHz, you'll be surprised how different it sounds. They aren't drop-in replacements.
Plus, there is the legal aspect. The collection they're from is commercial, proprietary, they're not even id software property.
Plus, there is the legal aspect. The collection they're from is commercial, proprietary, they're not even id software property.
Exactly. Not worth jeopardizing my job over!
#29262 posted by Jonas on 2017/06/24 00:08:17
Do you work for a recording studio or production company or something?
@Jonas
Yes. So I need to be more cautious in my enthusiasm for helping people out!
After a bit of Googling I found where you can buy some of them.
Check out: ELECTRONIC MAGICAL SWISH here:
http://stockmusic.com/sound_effects/sci_fi_fantasy_creatures__horror/magic_spells_fantasy_accents__glisses