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Particle For Lg Blood Or Sprite [EDIT]
Posted by Bgnr [82.154.143.194] on 2017/06/20 15:49:56
Hi to all :)

Recently a fellow player gave me a rocket explosion sprite, s_explod files, its nice for competitive gaming.

Can i do the same for LG blood, some simple fast load sprite, or custom particle?

What name should i gave to the files?

Some file specifications or some specific file editor?

Thanks for your attention, btw I'm on Ezquake 
QuakeOne Back In Business, For Those Who Care 
 
Blood 
Quake blood uses pixel particles, no sprite or texture, only a number to reference the pallet color.


Unless you use DarkPlaces. 
Actually 
There might be a way to hack it in with effects.txt. Not sure how though. 
You Mean Effectinfo.txt? 
Seven @ QuakeOne.com knows a lot about that. Baker here has done some research into it while testing particle effects for QSS. Correct me if I'm wrong but I think not all engines support effectinfo.txt. DP & QSS do but the guy said he runs EZQuake. 
QuakeOne.com Rules 
there's lots of good content and enthusiastic fans there, glad to see it back 
Yup! 
 
About That Custom Lg Blood 
Hi Qmaster
Thanks for your kind reply
Ezquake uses Joequakes particle system, it seems.
So a blood.tga image file can be used, Im not sure about image requirements, like pallete or alpha channel, Im no IT wise
I will try using that
A sprite would be faster in loading, since this is about playing performace
But i will try it, i I'm succefull, I will post the follow-up

Thanks and have a nice day 
Pallete 
Use index color 255 (ugly pink) for transparency, otherwise an alpha channel (mask in gimp) will do. 
Seriously Otp, 3 Times 
 
Heh, That's What I Was Thinking Too... 
 
Bit Much. Beef Thread Or GA Is Enough. 
 
 
test 
#29243 
SPAM.

BANNED 
Fucked Up If True 
 
Pizzagate Confirmed 
 
Remixes Of Id Maps 
I am considering a remix of an id map for the 9999 jam. For those who have done remixes in Quoth or AD did you literally use the map source to start with or did you just build by hand?

Would it be considered bad form if I used the id mapsource as a starting point? I am planning on making big changes so it won't be a lazy re-texture.

Would appreicate opinions. 
Former RMQ Team Member Here. 
In the vast majority of cases, you're better off starting from scratch than using the id mapsources. Fixing the brushwork errors alone (of which there are lots) can take the fun out of it. 
@OTP 
Heh, I didn't even think of that. Good point. I make enough of my own errors. 
E4 E4! 
Just please do anything other than e1 
I Hate E4 
Well hate is the wrong word... not my favorite episode. I was thinking about Crypt of Decay which is E2M3 (for a very specific personal reason) but it's too ambitious for the jam at my current skill level.

I think I am gonna do an original smaller map or a remix of a smaller Doom 2 SP level so I can actually get something completed in time. 
Anybody Knows 
where I could find HQ samples of the game's sounds? I don't have my Quake CD at hand and I'm trying to make some ambient music for the knave jam, for which I'd like to use some modified Quake sounds. 
HQ Means CD Quality 
44kHz 16-bit. I think the sounds in the original game were sampled @ 22kHz, right? 
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