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Centurions Are Real. 
They're Going To Fight Spiderman 
Parker, quick! Get some pictures. 
Half-Life 3 Released 
I Wonder... 
You know the BFG or Lightning Gun Syndrome? Where players hoard ammo for their most powerful gun and end up scraping by on weaker weapons and never actually use their most powerful weapon, because they are saving it for that super tough part that...oh and the level is over.

I wonder what would encourage use of the lightning gun more. 
@pritchard 
I remember playing a mod at one point which was a wave combat sort of thing - you'd go into a single arena and fight endless waves of monsters to try and get a good score. I actually quite enjoyed it. Don't remember what it was called though :(

Maybe the DMSP mod? http://strlen.com/maps/dmsp/ 
#29167 
I wonder what would encourage use of the lightning gun more.

If there was any monster that dropped ammo for it in the levels were we use it.

Rockets can be used all the time against ogres because ogres give back the same amount needed to kill them.

Soldiers give 5 shells, despite only needing 2 shells to be killed.

I find myself always using shells and rockets because of this. I save nails for fights against large groups, and the lighting gun for fights against shamblers.

Enforcers only gives 5 cells, which is a ridiculously low amount, and they only appear in levels where we have no access to a lighting gun. 
Hmm... 
It seems to be a matter of scarcity then.

If I leave out ogres and grunts, provide more cells, and skimp on nails...ya that might work. 
 
i would like slower ammo consumption with the lighting gun. it's not only that it's generally scarce, but it's feels wasteful to fire the gun at the air by accident, or during a horde fight. also when the enemy is dead and you react in one second or 0.5 seconds
the ammo consumption is too fast, so you end up wasting several cells of an powerful weapon by accident. and the hoarder in every one of us don't like that 
 
assuming full ammo:
sg: 50 secs
ssg: 35 secs
ng/sng: 20 secs
gl: 60 secs
rl: 80 secs
lg: 10 secs

it is interesting to note that impulse 9 gives you 200 cells, while ammo pickups cap you to 100.

imho, the issue is more the abundance of rockets. don't place the rocket launcher, don't place any rocket pickups (other than ogres). place ogres only after the player has already found the gl. Or just make it so the player can only carry 20ish rockets max (requires qc). 
 
Enforcers only gives 5 cells, which is a ridiculously low amount

In the stock maps maybe, but play any custom base map and you'll be at 100 in no time. For this reason Quoth 2 globally changed the enforcer pickups to 1 cell. IMO, bad decision, though. 
Quaketastic And Shub Hub Down For Maintenance 
 
#29186 
/Don't remember what it was called though :(
qonquer 
 
Really weird article from 1992, mentioning Wolfenstein 3D and post-modernism:
Videogames Are Better Without Mechanics

"it doesn�t simulate at all the player character�s morale or psychic state; there is no mechanic to simulate the trauma of mowing down dozens of enemy soldiers. Enemies, too, simply collapse when shot; there�s no mechanic for talking them down or having a discussion about the merits of Nazism as an ideology."

"If the ultimate bar for visceral grip in video games is set at fairground games, then perhaps videogames will remain stuck as children�s toys even if they escape the stereotypical suburban tract home den. Other paths are possible, and perhaps the most promising ones will bypass gaming�s pointless urge towards simulation.

Night Trap, released in October of this year, both adopts and improves upon this model of simple, direct interaction. It simplifies this methodology even further in that you don�t have to aim in order to trap enemies, demonstrating how unnecessary the aiming controls in Wolfenstein 3D really are."

"The whole way through, I found myself wondering why I couldn�t experience Night Trap without having to trap enemies. What if enemies automatically trapped themselves, and I could simply watch the story unfold?"

"you can make a game that simulates the real world, but what�s the point when the real world already exists."

"The wargamer�s dream of simulation is just a complication of actually doing things, and doing things has been thoroughly revealed as pointless in postmodernity. If there is a future in games, let alone a future where they are anything other than toys for children, they must embrace what they are already so good at: using full-motion video to tell stories."


The magazine went bankrupt in 1993. 
Thanks For Copying It. Not Giving Feminist Sites My Hits 
 
 
Can't tell if it's satire or not 
 
#29177 is a TOR node 
Monster Wave Mods 
@pritchard

Your question was bugging me so I looked at Qonquer and also found ne_dynamic (along with the aforementioned DMSP.)

https://www.quaddicted.com/files/mods/ne_dynamic.zip

http://www.wantonhubris.com/qonquer/Qonquer.html

http://strlen.com/maps/dmsp/ 
Dumptruck_ds 
Your question didn´t bug me.

Quaddicted didn´t add Qonquer as it´s a mod.
I had it available but it was denied. 
Madfox 
Quaddicted didn't add Qonquer as it´s a mod.
I had it available but it was denied.


Quaddicted has a mod directory if you dig but I guess the don't want to publicize it on the front page - which is puzzling to me.

Looking forward to trying Qonquer. I really like DMSP as it brilliantly makes use of DM maps and I've made a few of those. I took a look at Qonquer's dev docs from work yesterday - pretty intriguing. 
Trent Reznor's Quake Soundtrack Is Coming To Vinyl 
 
I'd like if it came with lossless digital multitracks too. Quake mods could really benefit from high quality remixed music. 
I'm With You MK 
But i think this release is just another cash grab, the original QUAKE CD audio files are the best resolution out there..
I could be wrong though, and there are some DATs recovered and being mastered again and and and..
I doubt it. 
Quaddicted Needs Staff 
Noob 
I would be willing, but I'm an anologue fossile. 
 
What Quaddicted needs is a motivated admin. 
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