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Quoth - Part 2
Finally. Quoth Part 2, the base-oriented update.

http://kell.quaddicted.com

Note: the mapping tutorial is only half done. We've decided to release anyway, because it's taking too long, plus there are maps already finished that use this content and surely some more will follow.

Map sources for all the Quoth maps, including the previous pak0 maps, are downloadable from the tutorial page.

Have at it.

[edit: fixed URL]
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Source Pt 2 
say i were to graft bits of it from a decompiled progs dat and tidy them up to make them useable, would i be allowed to use them in my own mod providing all due credit is given?

(i'd kinda planned on doing this anyway but wanted to have a clean conscious about it ;p ) 
Preach 
You are destroying the positive-sum game that is sharing! I hope Richard Stallman slices you in half with a katana! 
Figure It Out Yourself, You Lazy Asshole 
 
Bullshit. 
Absolute bullshit.

Thanks for the contribution to the community, fellas. 
Maybe 
they dont want to release the source cause people will criticize and de-construct it publicly on the thread 
Post 

Thanks for the contribution to the community, fellas.


The mod is the contribution to the community. I beg of you to accept this, rather than ask for more. If you have any other criticisms, then you know my e-mail address. 
Lunaran 
just to make sure there is no misunderstanding, my comment was intended for the guy who constantly has his hat in hand asking for things, not for you, a person who contributed quite a bit to Quake mapping by making great maps and raising the standards we are all obliged to keep to. 
Lun 
Shit, I thought you were being sarcastic. 
 
i will cry :p

lol

negative joke... Quoth died for me since what happend with the base pack..so i dont give a shit...

just want to thks Preach for all the work he made to finish Quoth2 content. 
Kell / Preach 
Thanks a lot for the update: you rock... 
 
oh sorry and thks Kell to for all the work to :\ 
HeadThump 
I presume you to be directing your slander at me! Well, do consider the fact that if something is free, modifiable, and costs nothing, then everyone can easily have their own eternal copy! And furthermore, we can instigate fun offshoots of this mod! (Just imagine: "Deer Hunter XXIV, The Bobs' Revenge!".) It's almost like we all would have our own REPLICATORS. But we won't use them for steaks and beans, we use them for MAPPING!

I don't like the idea of the Q1 mapping community becoming reliant upon a closed-source binary blob. Let's say it's 2012, Quake is still around (Shub willing), and Preach et al. have left the henhouse, like so many before them. And, it just so happens that you want to add a feature to Quoth. What do you do then? What can you do? Do you edit the source and release your update?

FAT CHANCE. 
Features 
But you can't add a feature to quoth now either, so that's not really any different. 
Irony 
Quoth 
Seeing how much time and energy the Quoth team constantly invests in their creation, I can not imagine them disappearing some day, leaving no trace and neither the sources behind. It's a quite unrealistic fear, don't make it worry you. 
Inertia 
I have to be honest, your response was exactly the right way to be persuasive when arguing for open software. I wouldn't blame the Quoth coders right now if they were experiencing a tinge of guilt after that!

I've benefited enormously over the years from open source software, but I also have no problem with those who, as long as they are in accordance with contractual obligations, decide to keep their methods to themselves. Every artist, craftsman, coder develops their own methods that give them personal advantages, and thus, they may not be in as secure a place in their lives as a Carmack to be public about them, and, ultimately how these matters are handled are through personal choices (Que: Freedom of Choice).

It may very well be that Kell, Necros and Preach are in secret negotiations with Id to make an official Quake/Quoth expansion with an experimental Quake engine that Carmack has tooled together over his summer holiday, and releasing the QuakeC code before the commercial product is out would undermine their efforts. That is the best case scenario I could think up, but I'm just sayin' I don't assume to know all factors that are involved in their decision. 
So... 
What exactly is it that you gain by keeping the source closed? Any of the original coders cares to explain? 
Re: 2.1 Patch 
Preach:

First of all, thanks for the update! But...

I just loaded a saved game from Ricky's Slave and it still crashed when I fragged a Bob. I didn't see this issue in the list of fixes. I hope it wasn't forgotten? (Or will it work if I restart the level?) 
Inertia 
(Just imagine: "Deer Hunter XXIV, The Bobs' Revenge!".)

Well, those sorts of mods, and mods of, were all over the place a few years ago, and didn't get played much. Some of them weren't that bad, but its the ones that stuck to solid themes and did them well that have stood the test of time, pretty much like Quake itself.

jdhack - Sounds like it is the savegame, but I don't know. Try a god/notarget run on a fresh game and kill a bob to see if it crashes.

If it is the savegame maybe it can be opened in a text editor and modified somehow.

The two things I've just suggested will probably be clarified and corrected in post #286. 
Re: 285 
Mmmm... 
No 284 - Jdhack 
I have no problems playing a new game from scratch.

Must be the save-game..... 
Or Not 
 
Bob Crash 
Yeah, it must have been the save game. No problems starting from scratch. 
Save 
Yeah, the save preserves the thing that creates the bug, so I'm afraid you can only start again unless you want to delve into editing the save file itself...not recommended. 
Preach Continues To Pretend 
that he didn't see anyone ask why they're not releasing the source 
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