Adib
#29032 posted by Tronyn on 2017/03/17 23:04:01
Well I'm working on something and a couple collaborators are also contributing so if you're interested in doing some mapping let me know. Be warned though that my projects don't tend to appear at a breakneck pace; I'm aiming for the summer.
Tronyn...
#29033 posted by
generic on 2017/03/18 00:47:48
I am always down to help if there is anything that I can do! :)
Tronuh
#29034 posted by
negke on 2017/03/18 09:48:29
What's the status on the Drake Merger?
What's the status on the 200 pending map reviews?
What's the status on the ongoing manhunt for PM?
Lol
#29035 posted by Tronyn on 2017/03/18 15:03:38
You are awesome negke. At least someone is still paying attention.
It seems like I will never get PM to return and "finish" his mod at this point; he may have been raptured or something (I know he has other projects but I'm lucky to hear from him once a year). On the other hand it hardly matters since I've had little time for mapping for the past 3-5 years. Yet I do plan to complete the Drake Merger as best as I am able within the next year or two, but my nearer term project is an episode that will hopefully be a sort of "teaser" for the merger.
It did occur to me to put the Drake Merger on a different mod; I haven't even played AD yet but I'm sure it has a lot of great features. However for Drake maps dragons, other custom monsters, and particular items like grappling hooks, are indispensable.
Thanks for the offer of help Generic, I was hoping to give contributors an update back in December but now it seems like it'll be April. So I'll be in touch.
The pending 200 map reviews will have to wait until the episode is out, at least ;)
Tronyn
#29036 posted by
adib on 2017/03/18 18:43:39
Just sent you an e-mail. Seems that the pace of your projects is a little like mine.
Tenebrae Have The Best Decal Blood
#29037 posted by anonymous user on 2017/03/21 03:05:16
#29024
#29039 posted by
topher on 2017/03/26 21:02:53
i did the heat gun trick with my vga and is working again! it works! the heat gun works
no new vga for me untils this one is totally broken
Von I'm Sorry I Poked You It Was An Accident.
#29041 posted by
czg on 2017/03/28 09:33:46
It's Going To Happen Tho
#29043 posted by
czg on 2017/03/28 10:53:49
the App knows I did it, and it's just waiting for right time to send the data packet
#29044 posted by
Kinn on 2017/03/28 20:49:38
Has anyone else ever been punted to some shitty fucking fake "YOUR COMPUTER HAS A VIRUS" website, when browsing quakeone.com? Just happened to me now and it's not the first time...
Maybe Your Computer Has A Virus
#29045 posted by
czg on 2017/03/28 20:50:14
Trust Me, It's Definitely Not That
#29046 posted by
Kinn on 2017/03/28 20:52:14
#29047 posted by
Kinn on 2017/03/28 21:00:34
If anyone's brave enough to try it, this is the link I clicked on (from a google search)
http://quakeone.com/forums/quake-help/servers-coding/10329-alternative-quakec.html
And this screenshot shows where it kicked me to after a few seconds of reading that thread - it's obviously all bullshit...
http://i.imgur.com/htjK1ir.png
Also
#29048 posted by
Kinn on 2017/03/28 21:23:59
this ain't normal, is it? (see image below) I don't really see the "not secure" warning anywhere else....
http://i.imgur.com/e3wnLJ9.png
#29049 posted by
negke on 2017/03/28 21:31:22
Do you use any kind of adblocker? If not, maybe the virus or whatever it is was in some malicious ad displayed or scripted to appear on the page. This can happen even on seemingly legit websites if the ad hosting service has some of their stuff compromised.
Or maybe Windows Defender also protects the user from mental harm... being quakeone and all!
Yeah I Use UBlock Origin
#29050 posted by
Kinn on 2017/03/28 21:34:01
seems to be blocking things on that page
#29051
#29052 posted by
Kinn on 2017/03/29 14:13:26
Whatevs. I'm more worried about him ripping up all the climate change commitments.
Kinn
#29054 posted by anonymous user on 2017/03/31 02:05:49
dont worry, it is all gone off by now.
https://en.wikipedia.org/wiki/Clathrate_gun_hypothesis
blabla pessimisctic stuff here, we are screwed...
Engine Diffraction
#29055 posted by
Qmaster on 2017/03/31 16:29:36
Is there any major differences between Fitz, QSS, and MarkV?
All 3 seem to have the goals of
� Preserve original look and feel (crunchy pixels, twisty water)
� Support large maps (bsp2, extended limits, protocol 999)
� Support for fence textures
Is there any major defining features I'm missing or incorrect on?
What would keep, for instance, QSS and MarkV from merging? They already seem to share most of the same features and keep borrowing from each other.
I'm Not The Best Person To Say
#29056 posted by
Kinn on 2017/03/31 16:40:54
But the list of differences "under the hood" is enormous I imagine. Was just following the discussion in the MarkV thread about the differences in the MarkV renderer vs the QS renderer...