Well...
#2881 posted by LTH on 2003/12/21 20:27:25
Sweet HL is alright, I guess. Like HL, more of the same. Stuck in the Xen bit in the big purple cavern. Killed all the monsties but can't figure out how to progress (most annoying bit of HL imho).
Started playing Deliverance but it was too bloody hard.
They Hunger is entirely mediocre, I think. I played through Uplink, which was okay, too. The other ones like poke646 I could only find on evileplanet so I didn't download them (nice to see that the qmap account still works though!)
I've had a go on some Sven Coop before, good fun until you die and have to traipse all the way through the map to get back to your mates. And you're right, the level design really is tosh.
Ta for all your comments.
Lth
#2882 posted by nitin on 2003/12/21 21:13:02
yeah I should have given a heads up on deliverance, it's bloody difficult but worth it for some of the mega cool scripted sequences.
Speaking Of Half-Life
#2883 posted by R.P.G. on 2003/12/22 09:41:30
Anyone ever played Half-Quake? I'm beginning to seriously consider installing Half-Life just to "play" it.
Rpg
#2884 posted by Vondur on 2003/12/22 10:35:30
do it!
it's a nice game you know :)
Oh Really?
#2885 posted by R.P.G. on 2003/12/22 12:47:28
Cool. Is it as frustrating as I think it is?
No No
#2886 posted by Vondur on 2003/12/22 14:44:54
there is storyline and stuff
monsters aren't that stoopid
and the weapons have nice sound!
Oh?
#2887 posted by R.P.G. on 2003/12/22 14:59:55
Indeed, nice. Thanks.
To LTH
#2888 posted by leviathan on 2003/12/22 17:08:44
Make sure that you play both endings of Sweet Half-Life. The alternate one aboard the alien ship is quite nice, with some homages to 2001 abound.
XIII
#2889 posted by nitin on 2003/12/22 21:13:05
anyone played it?
Not Me.
#2890 posted by - on 2003/12/22 22:15:18
I believe Vondur said he liked it, But I'm wary to try it out... looks too much like a gimmick then a game.
XIII
#2891 posted by [Jimbo] on 2003/12/23 00:22:50
3 Total servers on MP demo
and all of them lagged for me.
Mouse control was, odd.
Being used to Quake 1, 2, 3
and HL the mouse felt wierd.
Maybe it was the lag.
I gotta try it on a lan
and see how it plays,
but I didn't have anyone here to
play with me.
Hmm
#2892 posted by nonentity on 2003/12/23 06:29:51
Played it (XIII) on XBox only (and the PC demo). It looks cool, and the comic style bits are a nice touch, but I found the gameplay to be a bit too average most of the time.
It's not a bad game, but not really a great one either.
Wait till it's out on a budget release.
Interesting
#2893 posted by Maj on 2003/12/23 07:22:28
Some Good Work There
#2894 posted by starbuck on 2003/12/23 07:40:18
i might run that theme in an upcoming speedmap...
#2895 posted by - on 2003/12/23 08:25:19
1024^3 contest? how does it work?
I'm Assuming...
#2896 posted by Maj on 2003/12/23 08:46:07
...the level must fit in a 1024x1024x1024 box.
Think 'bonsai map'.
#2897 posted by wrath on 2003/12/23 10:25:02
I hope all you guys have a really nice christmas.
#2898 posted by - on 2003/12/23 10:55:17
Maj: Ah, that's what I assumed it was too.
Starbuck: This wouldn't be a good theme for speedmapping. Imposes a limitation rather than suggesting creativity/theme.
I Am Great Philosopher Maj
#2899 posted by Maj on 2003/12/23 11:00:02
Theme = limitation?
Wrath
#2900 posted by R.P.G. on 2003/12/23 11:03:29
Cheers. And at the risk of sounding insincere, I'd like to say the same to you.
Http://cybear.spawnpoint.org/
#2901 posted by cyBeAr on 2003/12/23 12:00:37
a site or something similar....
THANK J00 SCAMPIE! J00 R4WK
Blah Links In Topic Maybe Not So Bright Idea?
#2902 posted by cyBeAr on 2003/12/23 12:01:37
Scampie
#2903 posted by starbuck on 2003/12/23 14:58:55
tarbuck: This wouldn't be a good theme for speedmapping. Imposes a limitation rather than suggesting creativity/theme
no, actually a restriction like this encourages a mapper to come up with something original. It isn't just a 'limitation', otherwise no one would base a contest on the idea. That is, unless you consider 100 brush maps uncreative, or geocomp maps unoriginal. It isn't as good an idea as either of those but it tries to get you to think in a different way than the norm, which is partly what speedmapping is about, to experiment and to explore new ideas and concepts.
either way, i wouldnt force anyone to adhere to the theme
Q2 Coop
#2904 posted by R.P.G. on 2003/12/23 19:44:59
So lately a few folks from #Terrafusion and I have been playing some Q1 and Q2 coop. I was wondering if anyone could recommend some Q2 maps, units, episodes, whatever, that are good for coop. (Note that we've already played Powersphere Quest 1.5 times already.)
Slightly Differant But,
#2905 posted by - on 2003/12/23 20:24:24
I'd be down with playing some QW tomorrow afternoon or the day or two after Christmas. I could even host a few small 2-4 person games on the Saturday Speedmaps.
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