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Well... 
Sweet HL is alright, I guess. Like HL, more of the same. Stuck in the Xen bit in the big purple cavern. Killed all the monsties but can't figure out how to progress (most annoying bit of HL imho).

Started playing Deliverance but it was too bloody hard.

They Hunger is entirely mediocre, I think. I played through Uplink, which was okay, too. The other ones like poke646 I could only find on evileplanet so I didn't download them (nice to see that the qmap account still works though!)

I've had a go on some Sven Coop before, good fun until you die and have to traipse all the way through the map to get back to your mates. And you're right, the level design really is tosh.

Ta for all your comments. 
Lth 
yeah I should have given a heads up on deliverance, it's bloody difficult but worth it for some of the mega cool scripted sequences. 
Speaking Of Half-Life 
Anyone ever played Half-Quake? I'm beginning to seriously consider installing Half-Life just to "play" it. 
Rpg 
do it!
it's a nice game you know :) 
Oh Really? 
Cool. Is it as frustrating as I think it is? 
No No 
there is storyline and stuff
monsters aren't that stoopid
and the weapons have nice sound! 
Oh? 
Indeed, nice. Thanks. 
To LTH 
Make sure that you play both endings of Sweet Half-Life. The alternate one aboard the alien ship is quite nice, with some homages to 2001 abound. 
XIII 
anyone played it? 
Not Me. 
I believe Vondur said he liked it, But I'm wary to try it out... looks too much like a gimmick then a game. 
XIII 
3 Total servers on MP demo
and all of them lagged for me.
Mouse control was, odd.
Being used to Quake 1, 2, 3
and HL the mouse felt wierd.
Maybe it was the lag.
I gotta try it on a lan
and see how it plays,
but I didn't have anyone here to
play with me. 
Hmm 
Played it (XIII) on XBox only (and the PC demo). It looks cool, and the comic style bits are a nice touch, but I found the gameplay to be a bit too average most of the time.

It's not a bad game, but not really a great one either.

Wait till it's out on a budget release. 
Interesting 
Some Good Work There 
i might run that theme in an upcoming speedmap... 
 
1024^3 contest? how does it work? 
I'm Assuming... 
...the level must fit in a 1024x1024x1024 box.

Think 'bonsai map'. 
 
I hope all you guys have a really nice christmas. 
 
Maj: Ah, that's what I assumed it was too.

Starbuck: This wouldn't be a good theme for speedmapping. Imposes a limitation rather than suggesting creativity/theme. 
I Am Great Philosopher Maj 
Theme = limitation? 
Wrath 
Cheers. And at the risk of sounding insincere, I'd like to say the same to you. 
Http://cybear.spawnpoint.org/ 
a site or something similar....

THANK J00 SCAMPIE! J00 R4WK 
Blah Links In Topic Maybe Not So Bright Idea? 
Scampie 
tarbuck: This wouldn't be a good theme for speedmapping. Imposes a limitation rather than suggesting creativity/theme

no, actually a restriction like this encourages a mapper to come up with something original. It isn't just a 'limitation', otherwise no one would base a contest on the idea. That is, unless you consider 100 brush maps uncreative, or geocomp maps unoriginal. It isn't as good an idea as either of those but it tries to get you to think in a different way than the norm, which is partly what speedmapping is about, to experiment and to explore new ideas and concepts.

either way, i wouldnt force anyone to adhere to the theme 
Q2 Coop 
So lately a few folks from #Terrafusion and I have been playing some Q1 and Q2 coop. I was wondering if anyone could recommend some Q2 maps, units, episodes, whatever, that are good for coop. (Note that we've already played Powersphere Quest 1.5 times already.) 
Slightly Differant But, 
I'd be down with playing some QW tomorrow afternoon or the day or two after Christmas. I could even host a few small 2-4 person games on the Saturday Speedmaps. 
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