Dumptruck_ds
#29012 posted by
mankrip on 2017/03/07 00:24:35
This reminded me of
Matthias Worch:
the first Quake editors where very rudimentary, and we had to get used to 3D in the first place. Quest (my level editor of choice), was a great little tool, except that it had no shaded 3D preview (wireframe only!) and that texture alignment wasn�t supported when I made the early levels � I had to open the .map file in a text editor and type in the texture offsets manually.
Anyway, about the map itself, could
Potpourri be it? It's not the oldest in the Quaddicted archive, though.
This comment in the
Shaft of the Soulless page is also interesting:
This level was built before there were level editors, before Quake 1 was officially released, using a tedious coordinates script, so yes, it is tiny and boring compared to later levels. Did you try shooting the struts in deathmatch mode? It was a good level for its time.....
@mankrip
Thanks for the Worch link! I might have footage of him working on Sin. Don't recall if I do or not. I loved Quest. I honestly don't recall how texture alignment was done in Quest. I had to have used a more fleshed out version, because I do recall flat shading in Quest and the levels I still have from those days I was able to align door textures without notepad.
the two levels you linked to are not the first one sadly. :( I will double check Potpourri but I don't think so.
#29014 posted by
Joel B on 2017/03/07 06:00:25
Yeah Quaddicted lists
https://www.quaddicted.com/reviews/bc.html as the first SP.
Mention of "notepad" reminded me of the DM map
https://www.quaddicted.com/files/maps/multiplayer/daskull.zip but that's probably not it either, too complicated.
Maybe some other DM map?
Duke Nukem 3D Prototype/Beta Coveredy By Nostalgia Nerd
#29015 posted by
khreathor on 2017/03/07 17:48:15
@Johnny
Yes it was def a tiny DM map. Forgot to mention it. I have some CDs of my old Quake files but I doubt I archived that map. Gonna keep looking.
#29018 posted by mfx on 2017/03/08 03:34:08
r/stallmanwasright
#29019 posted by
khreathor on 2017/03/09 02:08:09
Someone already made DUSK mod for Quake. They even share quality of execution:
https://youtu.be/pcwowe80MHM?t=11m53s
Pistol Viewmodel
#29020 posted by
killpixel on 2017/03/09 02:11:43
the perspective is pretty nice!
1080Ti
#29021 posted by
mjb on 2017/03/09 17:03:59
#29022 posted by
Rick on 2017/03/09 20:41:25
I ordered a 1050 Ti the other day when I saw it on sale for under $150. Not the greatest but it'll be way better than what I have now.
Zenimax Vs. Oculus, Round 2 � The Bitchslap
#29023 posted by anonymous user on 2017/03/10 02:19:39
#29024 posted by
topher on 2017/03/10 05:37:00
a lightning somehow fried my vga so i have to buy a new one
i guess a cheapo evga 1060 sc will have to do for me
at least quake runs flawlessly on integrated graphics, i can wait for now
I Turned 16 On The 4th
#29025 posted by
brassbite on 2017/03/12 19:36:36
I can now legally drink beer and wine as I live in Germany!
Good Decals Mods/Ports?
#29026 posted by
Kim Smoltz on 2017/03/14 23:19:41
Are there any mods or ports for Quake that add nice blood/weapon damage decals to surfaces? I know that decals weren't originally in Doom, but bullet damage and blood make the visual aftermath of a fight a lot more satisying, and I often miss that in Quake. I'm pretty sure Darkplaces has this, but I'm looking for something closer to Quake's original look.
Interesting Story Of The Rise Of The Triad
#29027 posted by
khreathor on 2017/03/15 03:51:17
Too Bad The Episode Jam
#29030 posted by
adib on 2017/03/17 02:31:24
is for a small group running in secret. Any other collective mapping effort that anyone can see and jump in?
Yeah,,,
#29031 posted by
Shambler on 2017/03/17 14:24:46
AdibSP1, a map collectively made by adib and adib, in a theme of his choosing.
Adib
#29032 posted by Tronyn on 2017/03/17 23:04:01
Well I'm working on something and a couple collaborators are also contributing so if you're interested in doing some mapping let me know. Be warned though that my projects don't tend to appear at a breakneck pace; I'm aiming for the summer.
Tronyn...
#29033 posted by
generic on 2017/03/18 00:47:48
I am always down to help if there is anything that I can do! :)
Tronuh
#29034 posted by
negke on 2017/03/18 09:48:29
What's the status on the Drake Merger?
What's the status on the 200 pending map reviews?
What's the status on the ongoing manhunt for PM?
Lol
#29035 posted by Tronyn on 2017/03/18 15:03:38
You are awesome negke. At least someone is still paying attention.
It seems like I will never get PM to return and "finish" his mod at this point; he may have been raptured or something (I know he has other projects but I'm lucky to hear from him once a year). On the other hand it hardly matters since I've had little time for mapping for the past 3-5 years. Yet I do plan to complete the Drake Merger as best as I am able within the next year or two, but my nearer term project is an episode that will hopefully be a sort of "teaser" for the merger.
It did occur to me to put the Drake Merger on a different mod; I haven't even played AD yet but I'm sure it has a lot of great features. However for Drake maps dragons, other custom monsters, and particular items like grappling hooks, are indispensable.
Thanks for the offer of help Generic, I was hoping to give contributors an update back in December but now it seems like it'll be April. So I'll be in touch.
The pending 200 map reviews will have to wait until the episode is out, at least ;)
Tronyn
#29036 posted by
adib on 2017/03/18 18:43:39
Just sent you an e-mail. Seems that the pace of your projects is a little like mine.